Pyrogenesis  trunk
Component.h
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1 /* Copyright (C) 2022 Wildfire Games.
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16  */
17 
18 #ifndef INCLUDED_COMPONENT
19 #define INCLUDED_COMPONENT
20 
21 // These headers are included because they are required in component implementation,
22 // so including them here transitively makes sense.
31 
32 #define REGISTER_COMPONENT_TYPE(cname) \
33  void RegisterComponentType_##cname(CComponentManager& mgr) \
34  { \
35  IComponent::RegisterComponentType(mgr, CCmp##cname::GetInterfaceId(), CID_##cname, CCmp##cname::Allocate, CCmp##cname::Deallocate, #cname, CCmp##cname::GetSchema()); \
36  CCmp##cname::ClassInit(mgr); \
37  }
38 
39 #define DEFAULT_COMPONENT_ALLOCATOR(cname) \
40  static IComponent* Allocate(const ScriptInterface&, JS::HandleValue) { return new CCmp##cname(); } \
41  static void Deallocate(IComponent* cmp) { delete static_cast<CCmp##cname*> (cmp); } \
42  int GetComponentTypeId() const override \
43  { \
44  return CID_##cname; \
45  }
46 
47 #define DEFAULT_MOCK_COMPONENT() \
48  int GetComponentTypeId() const override \
49  { \
50  return -1; \
51  } \
52  void Init(const CParamNode& UNUSED(paramNode)) override \
53  { \
54  } \
55  void Deinit() override \
56  { \
57  } \
58  void Serialize(ISerializer& UNUSED(serialize)) override \
59  { \
60  } \
61  void Deserialize(const CParamNode& UNUSED(paramNode), IDeserializer& UNUSED(deserialize)) override \
62  { \
63  } \
64 
65 #endif // INCLUDED_COMPONENT