Pyrogenesis  trunk
ICmpSelectable.h
Go to the documentation of this file.
1 /* Copyright (C) 2018 Wildfire Games.
2  * This file is part of 0 A.D.
3  *
4  * 0 A.D. is free software: you can redistribute it and/or modify
5  * it under the terms of the GNU General Public License as published by
6  * the Free Software Foundation, either version 2 of the License, or
7  * (at your option) any later version.
8  *
9  * 0 A.D. is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  * GNU General Public License for more details.
13  *
14  * You should have received a copy of the GNU General Public License
15  * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16  */
17 
18 #ifndef INCLUDED_ICMPSELECTABLE
19 #define INCLUDED_ICMPSELECTABLE
20 
22 
23 struct CColor;
24 
25 class ICmpSelectable : public IComponent
26 {
27 public:
28  /**
29  * Returns true if the entity is only selectable in Atlas editor, e.g. a decorative visual actor.
30  */
31  virtual bool IsEditorOnly() const = 0;
32 
33  /**
34  * Sets the selection highlight state.
35  * The highlight is typically a circle/square overlay around the unit.
36  * @param color color and alpha of the selection highlight. Set color.a = 0 to hide the highlight.
37  * @param selected whether the entity is selected; affects desaturation for always visible highlights.
38  */
39  virtual void SetSelectionHighlight(const CColor& color, bool selected) = 0;
40 
41  /**
42  * Enables or disables rendering of an entity's selectable.
43  * @param visible Whether the selectable should be visible.
44  */
45  virtual void SetVisibility(bool visible) = 0;
46 
47  /**
48  * Enables or disables rendering of all entities selectable.
49  * @param visible Whether the selectable should be visible.
50  */
51  static void SetOverrideVisibility(bool visible)
52  {
54  }
55 
56  /**
57  * Updates the selection color to match the current owner.
58  */
59  virtual void UpdateColor() = 0;
60 
61  /**
62  * Sets the alpha of the selection highlight. Set to 0 to hide the highlight.
63  */
64  virtual void SetSelectionHighlightAlpha(float alpha) = 0;
65 
66  DECLARE_INTERFACE_TYPE(Selectable)
67 
68  // TODO: this is slightly ugly design; it would be nice to change the component system to support per-component-type data
69  // and methods, where we can keep settings like these. Note that any such data store would need to be per-component-manager
70  // and not entirely global, to support multiple simulation instances.
71  static bool ms_EnableDebugOverlays; // ms for member static
72 
73 protected:
74  static bool m_OverrideVisible;
75 };
76 
77 #endif // INCLUDED_ICMPSELECTABLE
Definition: IComponent.h:32
static bool ms_EnableDebugOverlays
Definition: ICmpSelectable.h:71
static void SetOverrideVisibility(bool visible)
Enables or disables rendering of all entities selectable.
Definition: ICmpSelectable.h:51
Definition: Color.h:42
Definition: ICmpSelectable.h:25
static bool m_OverrideVisible
Definition: ICmpSelectable.h:74
#define DECLARE_INTERFACE_TYPE(iname)
Definition: Interface.h:23
virtual void UpdateColor()=0
Updates the selection color to match the current owner.
virtual void SetVisibility(bool visible)=0
Enables or disables rendering of an entity&#39;s selectable.
virtual void SetSelectionHighlight(const CColor &color, bool selected)=0
Sets the selection highlight state.
virtual bool IsEditorOnly() const =0
Returns true if the entity is only selectable in Atlas editor, e.g.
virtual void SetSelectionHighlightAlpha(float alpha)=0
Sets the alpha of the selection highlight.