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Render.h
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1 /* Copyright (C) 2020 Wildfire Games.
2  * This file is part of 0 A.D.
3  *
4  * 0 A.D. is free software: you can redistribute it and/or modify
5  * it under the terms of the GNU General Public License as published by
6  * the Free Software Foundation, either version 2 of the License, or
7  * (at your option) any later version.
8  *
9  * 0 A.D. is distributed in the hope that it will be useful,
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11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  * GNU General Public License for more details.
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14  * You should have received a copy of the GNU General Public License
15  * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16  */
17 
18 #ifndef INCLUDED_HELPER_RENDER
19 #define INCLUDED_HELPER_RENDER
20 
21 #include <vector>
22 
23 class CSimContext;
24 class CVector2D;
25 class CVector3D;
26 class CFixedVector3D;
27 class CMatrix3D;
30 
31 struct SOverlayLine;
33 
35 {
36  /// Packed array of consecutive dashes' points. Use m_StartIndices to navigate it.
37  std::vector<CVector2D> m_Points;
38 
39  /**
40  * Start indices in m_Points of each dash. Dash n starts at point m_StartIndices[n] and ends at the point with index
41  * m_StartIndices[n+1] - 1, or at the end of the m_Points vector. Use the GetEndIndex(n) convenience method to abstract away the
42  * difference and get the (exclusive) end index of dash n.
43  */
44  std::vector<size_t> m_StartIndices;
45 
46  /// Returns the (exclusive) end point index (i.e. index within m_Points) of dash n.
47  size_t GetEndIndex(size_t i)
48  {
49  // for the last dash, there is no next starting index, so we need to use the end index of the m_Points array instead
50  return (i < m_StartIndices.size() - 1 ? m_StartIndices[i+1] : m_Points.size());
51  }
52 };
53 
54 namespace SimRender
55 {
56 
57 /**
58  * Constructs overlay line from given points, conforming to terrain.
59  *
60  * @param[in] xz List of x,z coordinate pairs representing the line.
61  * @param[in,out] overlay Updated overlay line now conforming to terrain.
62  * @param[in] floating If true, the line conforms to water as well.
63  * @param[in] heightOffset Height above terrain to offset the line.
64  */
66  const CSimContext& context, const std::vector<float>& xz,
67  SOverlayLine& overlay,
68  bool floating, float heightOffset = 0.25f);
69 
70 /**
71  * Constructs overlay line as a circle with given center and radius, conforming to terrain.
72  *
73  * @param[in] x,z Coordinates of center of circle.
74  * @param[in] radius Radius of circle to construct.
75  * @param[in,out] overlay Updated overlay line representing this circle.
76  * @param[in] floating If true, the circle conforms to water as well.
77  * @param[in] heightOffset Height above terrain to offset the circle.
78  * @param heightOffset The vertical offset to apply to points, to raise the line off the terrain a bit.
79  */
81  const CSimContext& context, float x, float z, float radius,
82  SOverlayLine& overlay,
83  bool floating, float heightOffset = 0.25f);
84 
85 /**
86  * Constructs overlay line as an outlined circle sector (an arc with straight lines between the
87  * endpoints and the circle's center), conforming to terrain.
88  */
90  const CSimContext& context, float x, float z, float radius,
91  float start, float end,
92  SOverlayLine& overlay,
93  bool floating, float heightOffset = 0.25f);
94 
95 /**
96  * Constructs overlay line as rectangle with given center and dimensions, conforming to terrain.
97  *
98  * @param[in] x,z Coordinates of center of rectangle.
99  * @param[in] w,h Width/height dimensions of the rectangle.
100  * @param[in] a Clockwise angle to orient the rectangle.
101  * @param[in,out] overlay Updated overlay line representing this rectangle.
102  * @param[in] floating If true, the rectangle conforms to water as well.
103  * @param[in] heightOffset Height above terrain to offset the rectangle.
104  */
106  const CSimContext& context, float x, float z, float w, float h, float a,
107  SOverlayLine& overlay,
108  bool floating, float heightOffset = 0.25f);
109 
110 /**
111  * Constructs a solid outline of an arbitrarily-aligned bounding @p box.
112  *
113  * @param[in] box
114  * @param[in,out] overlayLine Updated overlay line representing the oriented box.
115  */
116 void ConstructBoxOutline(const CBoundingBoxOriented& box, SOverlayLine& overlayLine);
117 
118 /**
119  * Constructs a solid outline of an axis-aligned bounding @p box.
120  *
121  * @param[in] bound
122  * @param[in,out] overlayLine Updated overlay line representing the AABB.
123  */
124 void ConstructBoxOutline(const CBoundingBoxAligned& box, SOverlayLine& overlayLine);
125 
126 /**
127  * Constructs a simple gimbal outline with the given radius and center.
128  *
129  * @param[in] center
130  * @param[in] radius
131  * @param[in,out] out Updated overlay line representing the gimbal.
132  * @param[in] numSteps The amount of steps to trace a circle's complete outline. Must be a (strictly) positive multiple of four.
133  * For small radii, you can get away with small values; setting this to 4 will create a diamond shape.
134  */
135 void ConstructGimbal(const CVector3D& center, float radius, SOverlayLine& out, size_t numSteps = 16);
136 
137 /**
138  * Constructs 3D axis marker overlay lines for the given coordinate system.
139  * The XYZ axes are colored RGB, respectively.
140  *
141  * @param[in] coordSystem Specifies the coordinate system.
142  * @param[out] outX,outY,outZ Constructed overlay lines for each axes.
143  */
144 void ConstructAxesMarker(const CMatrix3D& coordSystem, SOverlayLine& outX, SOverlayLine& outY, SOverlayLine& outZ);
145 
146 /**
147  * Updates the given points so each point is averaged with its neighbours, resulting in
148  * a somewhat smoother curve, assuming the points are roughly equally spaced.
149  *
150  * @param[in,out] points List of points to smooth.
151  * @param[in] closed if true, then the points are treated as a closed path (the last is connected
152  * to the first).
153  */
154 void SmoothPointsAverage(std::vector<CVector2D>& points, bool closed);
155 
156 /**
157  * Updates the given points to include intermediate points interpolating between the original
158  * control points, using a rounded nonuniform spline.
159  *
160  * @param[in,out] points List of points to interpolate.
161  * @param[in] closed if true, then the points are treated as a closed path (the last is connected
162  * to the first).
163  * @param[in] offset The points are shifted by this distance in a direction 90 degrees clockwise from
164  * the direction of the curve.
165  * @param[in] segmentSamples Amount of intermediate points to sample between every two control points.
166  */
167 void InterpolatePointsRNS(std::vector<CVector2D>& points, bool closed, float offset, int segmentSamples = 4);
168 
169 /**
170  * Creates a dashed line from the given line, dash length, and blank space between.
171  *
172  * @param[in] linePoints List of points specifying the input line.
173  * @param[out] dashedLineOut The dashed line returned as a list of smaller lines
174  * @param[in] dashLength Length of a single dash. Must be strictly positive.
175  * @param[in] blankLength Length of a single blank between dashes. Must be strictly positive.
176  */
177 void ConstructDashedLine(const std::vector<CVector2D>& linePoints, SDashedLine& dashedLineOut,
178  const float dashLength, const float blankLength);
179 
180 /**
181  * Subdivides a list of @p points into segments of maximum length @p maxSegmentLength that are of equal size between every two
182  * control points. The resulting subdivided list of points is written back to @p points.
183  *
184  * @param points The list of intermediate points to subdivide.
185  * @param maxSegmentLength The maximum length of a single segment after subdivision. Must be strictly positive.
186  * @param closed Should the provided list of points be treated as a closed shape? If true, the resulting list of points will include
187  * extra subdivided points between the last and the first point.
188  */
189 void SubdividePoints(std::vector<CVector2D>& points, float maxSegmentLength, bool closed);
190 
191 /**
192  * Sets the coordinates of a rectangular textured overlay, for example used by selection rings of structures.
193  */
194 void ConstructTexturedLineBox(SOverlayTexturedLine& overlay, const CVector2D& origin, const CFixedVector3D& rotation, const float sizeX, const float sizeZ);
195 
196 /**
197  * Sets the coordinates of a circular textured overlay, for example by selection rings of units or attack range visualization.
198  */
199 void ConstructTexturedLineCircle(SOverlayTexturedLine& overlay, const CVector2D& origin, const float overlay_radius);
200 
201 } // namespace
202 
203 #endif // INCLUDED_HELPER_RENDER
Definition: Render.h:34
Line-based overlay, with world-space coordinates, rendered in the world potentially behind other obje...
Definition: Overlay.h:38
void ConstructDashedLine(const std::vector< CVector2D > &linePoints, SDashedLine &dashedLineOut, const float dashLength, const float blankLength)
Creates a dashed line from the given line, dash length, and blank space between.
Definition: Render.cpp:466
static void out(const wchar_t *fmt,...)
Definition: wdbg_sym.cpp:421
void InterpolatePointsRNS(std::vector< CVector2D > &points, bool closed, float offset, int segmentSamples=4)
Updates the given points to include intermediate points interpolating between the original control po...
Definition: Render.cpp:375
Definition: Vector3D.h:30
void ConstructTexturedLineBox(SOverlayTexturedLine &overlay, const CVector2D &origin, const CFixedVector3D &rotation, const float sizeX, const float sizeZ)
Sets the coordinates of a rectangular textured overlay, for example used by selection rings of struct...
Definition: Render.cpp:593
Contains pointers to various &#39;global&#39; objects that are needed by the simulation code, to allow easy access without using real (evil) global variables.
Definition: SimContext.h:32
void ConstructClosedArcOnGround(const CSimContext &context, float x, float z, float radius, float start, float end, SOverlayLine &overlay, bool floating, float heightOffset=0.25f)
Constructs overlay line as an outlined circle sector (an arc with straight lines between the endpoint...
Definition: Render.cpp:126
size_t GetEndIndex(size_t i)
Returns the (exclusive) end point index (i.e. index within m_Points) of dash n.
Definition: Render.h:47
Definition: Matrix3D.h:33
void ConstructCircleOnGround(const CSimContext &context, float x, float z, float radius, SOverlayLine &overlay, bool floating, float heightOffset=0.25f)
Constructs overlay line as a circle with given center and radius, conforming to terrain.
Definition: Render.cpp:119
Textured line overlay, with world-space coordinates, rendered in the world onto the terrain...
Definition: Overlay.h:65
void ConstructLineOnGround(const CSimContext &context, const std::vector< float > &xz, SOverlayLine &overlay, bool floating, float heightOffset=0.25f)
Constructs overlay line from given points, conforming to terrain.
Definition: Render.cpp:36
void SubdividePoints(std::vector< CVector2D > &points, float maxSegmentLength, bool closed)
Subdivides a list of points into segments of maximum length maxSegmentLength that are of equal size b...
Definition: Render.cpp:555
Definition: FixedVector3D.h:24
std::vector< CVector2D > m_Points
Packed array of consecutive dashes&#39; points. Use m_StartIndices to navigate it.
Definition: Render.h:37
std::vector< size_t > m_StartIndices
Start indices in m_Points of each dash.
Definition: Render.h:44
void ConstructBoxOutline(const CBoundingBoxAligned &box, SOverlayLine &overlayLine)
Constructs a solid outline of an axis-aligned bounding box.
Definition: Render.cpp:194
Definition: Vector2D.h:31
Definition: BoundingBoxAligned.h:33
void ConstructSquareOnGround(const CSimContext &context, float x, float z, float w, float h, float a, SOverlayLine &overlay, bool floating, float heightOffset=0.25f)
Constructs overlay line as rectangle with given center and dimensions, conforming to terrain...
Definition: Render.cpp:151
void ConstructTexturedLineCircle(SOverlayTexturedLine &overlay, const CVector2D &origin, const float overlay_radius)
Sets the coordinates of a circular textured overlay, for example by selection rings of units or attac...
Definition: Render.cpp:616
void SmoothPointsAverage(std::vector< CVector2D > &points, bool closed)
Updates the given points so each point is averaged with its neighbours, resulting in a somewhat smoot...
Definition: Render.cpp:333
Definition: BoundingBoxOriented.h:30
void ConstructAxesMarker(const CMatrix3D &coordSystem, SOverlayLine &outX, SOverlayLine &outY, SOverlayLine &outZ)
Constructs 3D axis marker overlay lines for the given coordinate system.
Definition: Render.cpp:309
void ConstructGimbal(const CVector3D &center, float radius, SOverlayLine &out, size_t numSteps=16)
Constructs a simple gimbal outline with the given radius and center.
Definition: Render.cpp:248
Definition: Render.h:54