Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
ShaderProgram.h
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1/* Copyright (C) 2022 Wildfire Games.
2 * This file is part of 0 A.D.
3 *
4 * 0 A.D. is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 2 of the License, or
7 * (at your option) any later version.
8 *
9 * 0 A.D. is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#ifndef INCLUDED_RENDERER_BACKEND_DUMMY_SHADERPROGRAM
19#define INCLUDED_RENDERER_BACKEND_DUMMY_SHADERPROGRAM
20
22
23#include <memory>
24
25namespace Renderer
26{
27
28namespace Backend
29{
30
31namespace Dummy
32{
33
34class CDevice;
35
37{
38public:
39 ~CShaderProgram() override;
40
41 IDevice* GetDevice() override;
42
43 int32_t GetBindingSlot(const CStrIntern name) const override;
44
45 std::vector<VfsPath> GetFileDependencies() const override;
46
47protected:
48 friend class CDevice;
49
51
52 static std::unique_ptr<CShaderProgram> Create(CDevice* device);
53
54 CDevice* m_Device = nullptr;
55};
56
57} // namespace Dummy
58
59} // namespace Backend
60
61} // namespace Renderer
62
63#endif // INCLUDED_RENDERER_BACKEND_DUMMY_SHADERPROGRAM
Interned 8-bit strings.
Definition: CStrIntern.h:38
Definition: Device.h:42
Definition: ShaderProgram.h:37
static std::unique_ptr< CShaderProgram > Create(CDevice *device)
Definition: ShaderProgram.cpp:38
IDevice * GetDevice() override
Definition: ShaderProgram.cpp:45
std::vector< VfsPath > GetFileDependencies() const override
Definition: ShaderProgram.cpp:55
int32_t GetBindingSlot(const CStrIntern name) const override
Definition: ShaderProgram.cpp:50
CDevice * m_Device
Definition: ShaderProgram.h:54
Definition: IDevice.h:48
IShaderProgram is a container for multiple shaders of different types.
Definition: IShaderProgram.h:81
Backend
Definition: Backend.h:28
Definition: VideoMode.h:29