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Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
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Namespaces | |
| namespace | anonymous_namespace{Device.cpp} |
| namespace | anonymous_namespace{DeviceCommandContext.cpp} |
| namespace | anonymous_namespace{ShaderProgram.cpp} |
| namespace | anonymous_namespace{Texture.cpp} |
| namespace | Mapping |
Classes | |
| class | CBuffer |
| class | CComputePipelineState |
| class | CDevice |
| class | CDeviceCommandContext |
| class | CFramebuffer |
| class | CGraphicsPipelineState |
| class | CShaderProgram |
| A compiled vertex+fragment shader program. More... | |
| class | CShaderProgramARB |
| class | CShaderProgramGLSL |
| class | CTexture |
| Represents a low-level GL texture, encapsulates all properties initialization. More... | |
| class | CVertexInputLayout |
Functions | |
| std::unique_ptr< IDevice > | CreateDevice (SDL_Window *window, const bool arb) |
| std::unique_ptr< IDevice > Renderer::Backend::GL::CreateDevice | ( | SDL_Window * | window, |
| const bool | arb | ||
| ) |