Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
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Namespaces | |
namespace | anonymous_namespace{Device.cpp} |
namespace | anonymous_namespace{DeviceCommandContext.cpp} |
namespace | anonymous_namespace{ShaderProgram.cpp} |
namespace | anonymous_namespace{Texture.cpp} |
namespace | Mapping |
Classes | |
class | CBuffer |
class | CComputePipelineState |
class | CDevice |
class | CDeviceCommandContext |
class | CFramebuffer |
class | CGraphicsPipelineState |
class | CShaderProgram |
A compiled vertex+fragment shader program. More... | |
class | CShaderProgramARB |
class | CShaderProgramGLSL |
class | CTexture |
Represents a low-level GL texture, encapsulates all properties initialization. More... | |
class | CVertexInputLayout |
Functions | |
std::unique_ptr< IDevice > | CreateDevice (SDL_Window *window, const bool arb) |
std::unique_ptr< IDevice > Renderer::Backend::GL::CreateDevice | ( | SDL_Window * | window, |
const bool | arb | ||
) |