Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
Texture.h
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1/* Copyright (C) 2022 Wildfire Games.
2 * This file is part of 0 A.D.
3 *
4 * 0 A.D. is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 2 of the License, or
7 * (at your option) any later version.
8 *
9 * 0 A.D. is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#ifndef INCLUDED_RENDERER_BACKEND_GL_TEXTURE
19#define INCLUDED_RENDERER_BACKEND_GL_TEXTURE
20
21#include "lib/ogl.h"
24
25#include <cstdint>
26#include <memory>
27
28namespace Renderer
29{
30
31namespace Backend
32{
33
34namespace GL
35{
36
37class CDevice;
38
39/**
40 * Represents a low-level GL texture, encapsulates all properties initialization.
41 */
42class CTexture final : public ITexture
43{
44public:
45 ~CTexture() override;
46
47 IDevice* GetDevice() override;
48
49 Type GetType() const override { return m_Type; }
50 uint32_t GetUsage() const override { return m_Usage; }
51 Format GetFormat() const override { return m_Format; }
52
53 uint32_t GetWidth() const override { return m_Width; }
54 uint32_t GetHeight() const override { return m_Height; }
55 uint32_t GetMIPLevelCount() const override { return m_MIPLevelCount; }
56
57 GLuint GetHandle() const { return m_Handle; }
58
59private:
60 friend class CDevice;
61
63
64 CDevice* m_Device = nullptr;
65
66 // GL before 3.3 doesn't support sampler objects, so each texture should have
67 // an own default sampler.
68 static std::unique_ptr<CTexture> Create(
69 CDevice* device, const char* name, const Type type, const uint32_t usage,
70 const Format format, const uint32_t width, const uint32_t height,
71 const Sampler::Desc& defaultSamplerDesc, const uint32_t MIPLevelCount, const uint32_t sampleCount);
72
73 GLuint m_Handle = 0;
74
81};
82
83} // namespace GL
84
85} // namespace Backend
86
87} // namespace Renderer
88
89#endif // INCLUDED_RENDERER_BACKEND_GL_TEXTURE
Definition: Device.h:51
Represents a low-level GL texture, encapsulates all properties initialization.
Definition: Texture.h:43
static std::unique_ptr< CTexture > Create(CDevice *device, const char *name, const Type type, const uint32_t usage, const Format format, const uint32_t width, const uint32_t height, const Sampler::Desc &defaultSamplerDesc, const uint32_t MIPLevelCount, const uint32_t sampleCount)
Definition: Texture.cpp:90
Type m_Type
Definition: Texture.h:75
uint32_t GetUsage() const override
Definition: Texture.h:50
uint32_t GetWidth() const override
Definition: Texture.h:53
GLuint m_Handle
Definition: Texture.h:73
uint32_t m_Height
Definition: Texture.h:79
uint32_t GetHeight() const override
Definition: Texture.h:54
Format GetFormat() const override
Definition: Texture.h:51
~CTexture() override
Definition: Texture.cpp:313
uint32_t m_MIPLevelCount
Definition: Texture.h:80
uint32_t m_Width
Definition: Texture.h:78
GLuint GetHandle() const
Definition: Texture.h:57
uint32_t GetMIPLevelCount() const override
Definition: Texture.h:55
uint32_t m_Usage
Definition: Texture.h:76
Type GetType() const override
Definition: Texture.h:49
Format m_Format
Definition: Texture.h:77
IDevice * GetDevice() override
Definition: Texture.cpp:320
CDevice * m_Device
Definition: Texture.h:64
Definition: IDevice.h:48
Definition: ITexture.h:34
Type
Definition: ITexture.h:37
Format
Definition: Format.h:28
Backend
Definition: Backend.h:28
Definition: VideoMode.h:29
Definition: Sampler.h:57
unsigned int uint32_t
Definition: wposix_types.h:53