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Device.h File Reference
#include "renderer/backend/Format.h"
#include "renderer/backend/gl/Buffer.h"
#include "renderer/backend/gl/DeviceForward.h"
#include "renderer/backend/gl/Framebuffer.h"
#include "renderer/backend/gl/ShaderProgram.h"
#include "renderer/backend/gl/Texture.h"
#include "renderer/backend/IDevice.h"
#include "scriptinterface/ScriptForward.h"
#include <memory>
#include <string>
#include <tuple>
#include <unordered_map>
#include <vector>
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Classes

class  Renderer::Backend::GL::CDevice
 
struct  Renderer::Backend::GL::CDevice::BackbufferKeyHash
 

Namespaces

namespace  Renderer
 
namespace  Renderer::Backend
 
namespace  Renderer::Backend::GL
 

Typedefs

typedef struct SDL_Window SDL_Window
 
typedef void * SDL_GLContext
 

Typedef Documentation

◆ SDL_GLContext

typedef void* SDL_GLContext

◆ SDL_Window

typedef struct SDL_Window SDL_Window