◆ ScopedBind()
Renderer::Backend::GL::CDeviceCommandContext::ScopedBind::ScopedBind |
( |
CDeviceCommandContext * |
deviceCommandContext, |
|
|
const GLenum |
target, |
|
|
const GLuint |
handle |
|
) |
| |
◆ ~ScopedBind()
Renderer::Backend::GL::CDeviceCommandContext::ScopedBind::~ScopedBind |
( |
| ) |
|
◆ m_ActiveTextureUnit
uint32_t Renderer::Backend::GL::CDeviceCommandContext::ScopedBind::m_ActiveTextureUnit = 0 |
|
private |
◆ m_DeviceCommandContext
CDeviceCommandContext* Renderer::Backend::GL::CDeviceCommandContext::ScopedBind::m_DeviceCommandContext = nullptr |
|
private |
◆ m_OldBindUnit
BindUnit Renderer::Backend::GL::CDeviceCommandContext::ScopedBind::m_OldBindUnit |
|
private |
The documentation for this class was generated from the following files: