Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
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This is the complete list of members for Renderer::Backend::IGraphicsPipelineState, including all inherited members.
As() | Renderer::Backend::IDeviceObject< IGraphicsPipelineState > | inline |
GetDevice()=0 | Renderer::Backend::IDeviceObject< IGraphicsPipelineState > | pure virtual |
GetShaderProgram() const =0 | Renderer::Backend::IGraphicsPipelineState | pure virtual |
~IDeviceObject() | Renderer::Backend::IDeviceObject< IGraphicsPipelineState > | inlinevirtual |