Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
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Motion interface for entities with complex movement capabilities. More...
#include <ICmpUnitMotion.h>
Public Member Functions | |
virtual bool | MoveToPointRange (entity_pos_t x, entity_pos_t z, entity_pos_t minRange, entity_pos_t maxRange)=0 |
Attempt to walk into range of a to a given point, or as close as possible. More... | |
virtual bool | MoveToTargetRange (entity_id_t target, entity_pos_t minRange, entity_pos_t maxRange)=0 |
Attempt to walk into range of a given target entity, or as close as possible. More... | |
virtual void | MoveToFormationOffset (entity_id_t controller, entity_pos_t x, entity_pos_t z)=0 |
Join a formation, and move towards a given offset relative to the formation controller entity. More... | |
virtual void | SetMemberOfFormation (entity_id_t controller)=0 |
Set/unset the unit as a formation member. More... | |
virtual bool | IsTargetRangeReachable (entity_id_t target, entity_pos_t minRange, entity_pos_t maxRange)=0 |
Check if the target is reachable. More... | |
virtual void | FaceTowardsPoint (entity_pos_t x, entity_pos_t z)=0 |
Turn to look towards the given point. More... | |
virtual void | StopMoving ()=0 |
Stop moving immediately. More... | |
virtual fixed | GetCurrentSpeed () const =0 |
Get the speed at the end of the current turn. More... | |
virtual bool | IsMoveRequested () const =0 |
virtual fixed | GetWalkSpeed () const =0 |
Get the unit template walk speed after modifications. More... | |
virtual fixed | GetRunMultiplier () const =0 |
Get the unit template running (i.e. More... | |
virtual fixed | GetSpeedMultiplier () const =0 |
Returns the ratio of GetSpeed() / GetWalkSpeed(). More... | |
virtual void | SetSpeedMultiplier (fixed multiplier)=0 |
Set the current movement speed. More... | |
virtual fixed | GetSpeed () const =0 |
Get the speed at which the unit intends to move. More... | |
virtual CFixedVector2D | EstimateFuturePosition (const fixed dt) const =0 |
virtual fixed | GetAcceleration () const =0 |
Get the current acceleration. More... | |
virtual void | SetAcceleration (fixed acceleration)=0 |
Set the current acceleration. More... | |
virtual void | SetFacePointAfterMove (bool facePointAfterMove)=0 |
Set whether the unit will turn to face the target point after finishing moving. More... | |
virtual bool | GetFacePointAfterMove () const =0 |
virtual pass_class_t | GetPassabilityClass () const =0 |
Get the unit's passability class. More... | |
virtual std::string | GetPassabilityClassName () const =0 |
Get the passability class name (as defined in pathfinder.xml) More... | |
virtual void | SetPassabilityClassName (const std::string &passClassName)=0 |
Sets the passability class name (as defined in pathfinder.xml) More... | |
virtual entity_pos_t | GetUnitClearance () const =0 |
Get the unit clearance (used by the Obstruction component) More... | |
virtual void | SetDebugOverlay (bool enabled)=0 |
Toggle the rendering of debug info. More... | |
Public Member Functions inherited from IComponent | |
virtual | ~IComponent () |
virtual void | Init (const CParamNode ¶mNode)=0 |
virtual void | Deinit ()=0 |
virtual void | HandleMessage (const CMessage &msg, bool global) |
CEntityHandle | GetEntityHandle () const |
void | SetEntityHandle (CEntityHandle ent) |
entity_id_t | GetEntityId () const |
CEntityHandle | GetSystemEntity () const |
const CSimContext & | GetSimContext () const |
void | SetSimContext (const CSimContext &context) |
virtual void | Serialize (ISerializer &serialize)=0 |
virtual void | Deserialize (const CParamNode ¶mNode, IDeserializer &deserialize)=0 |
virtual bool | NewJSObject (const ScriptInterface &scriptInterface, JS::MutableHandleObject out) const |
Returns false by default, indicating that a scripted wrapper of this IComponent is not supported. More... | |
virtual JS::Value | GetJSInstance () const |
virtual int | GetComponentTypeId () const =0 |
Additional Inherited Members | |
Public Types inherited from IComponent | |
using | AllocFunc = IComponent *(*)(const ScriptInterface &scriptInterface, JS::HandleValue ctor) |
using | DeallocFunc = void(*)(IComponent *) |
Static Public Member Functions inherited from IComponent | |
static std::string | GetSchema () |
static void | RegisterComponentType (CComponentManager &mgr, EInterfaceId iid, EComponentTypeId cid, AllocFunc alloc, DeallocFunc dealloc, const char *name, const std::string &schema) |
static void | RegisterComponentTypeScriptWrapper (CComponentManager &mgr, EInterfaceId iid, EComponentTypeId cid, AllocFunc alloc, DeallocFunc dealloc, const char *name, const std::string &schema) |
static u8 | GetSerializationVersion () |
Motion interface for entities with complex movement capabilities.
(Simpler motion is handled by ICmpMotion instead.)
It should eventually support different movement speeds, moving to areas instead of points, moving as part of a group, moving as part of a formation, etc.
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dt | seconds, following current paths. This is allowed to 'look into the future'. |
Implemented in CCmpUnitMotion, and CCmpUnitMotionScripted.
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Turn to look towards the given point.
Implemented in CCmpUnitMotion, and CCmpUnitMotionScripted.
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Get the current acceleration.
Implemented in CCmpUnitMotion, and CCmpUnitMotionScripted.
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Get the speed at the end of the current turn.
Implemented in CCmpUnitMotion, and CCmpUnitMotionScripted.
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Implemented in CCmpUnitMotion, and CCmpUnitMotionScripted.
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Get the unit's passability class.
Implemented in CCmpUnitMotion, and CCmpUnitMotionScripted.
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Get the passability class name (as defined in pathfinder.xml)
Implemented in CCmpUnitMotion, and CCmpUnitMotionScripted.
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Get the unit template running (i.e.
max) speed after modifications.
Implemented in CCmpUnitMotion, and CCmpUnitMotionScripted.
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Get the speed at which the unit intends to move.
(regardless of whether the unit is moving or not right now).
Implemented in CCmpUnitMotion, and CCmpUnitMotionScripted.
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Returns the ratio of GetSpeed() / GetWalkSpeed().
Implemented in CCmpUnitMotion, and CCmpUnitMotionScripted.
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Get the unit clearance (used by the Obstruction component)
Implemented in CCmpUnitMotion, and CCmpUnitMotionScripted.
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Get the unit template walk speed after modifications.
Implemented in CCmpUnitMotion, and CCmpUnitMotionScripted.
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Implemented in CCmpUnitMotion, and CCmpUnitMotionScripted.
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Check if the target is reachable.
Don't take this as absolute gospel since there are things that the pathfinder may not detect, such as entity obstructions in the way, but in general it should return satisfactory results. The interface is similar to MoveToTargetRange but the move is not attempted.
Implemented in CCmpUnitMotion, and CCmpUnitMotionScripted.
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Join a formation, and move towards a given offset relative to the formation controller entity.
The unit will remain 'in formation' fromthe perspective of UnitMotion until SetMemberOfFormation(INVALID_ENTITY) is passed.
Implemented in CCmpUnitMotion, and CCmpUnitMotionScripted.
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pure virtual |
Attempt to walk into range of a to a given point, or as close as possible.
The range is measured from the center of the unit. If cannot move anywhere at all, or if there is some other error, then returns false. Otherwise, returns true. If maxRange is negative, then the maximum range is treated as infinity.
Implemented in CCmpUnitMotion, and CCmpUnitMotionScripted.
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pure virtual |
Attempt to walk into range of a given target entity, or as close as possible.
The range is measured between approximately the edges of the unit and the target, so that maxRange=0 is not unreachably close to the target. If the unit cannot move anywhere at all, or if there is some other error, then returns false. Otherwise, returns true. If maxRange is negative, then the maximum range is treated as infinity.
Implemented in CCmpUnitMotion, and CCmpUnitMotionScripted.
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Set the current acceleration.
acceleration | The acceleration. |
Implemented in CCmpUnitMotion, and CCmpUnitMotionScripted.
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Toggle the rendering of debug info.
Implemented in CCmpUnitMotion, and CCmpUnitMotionScripted.
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Set whether the unit will turn to face the target point after finishing moving.
Implemented in CCmpUnitMotion, and CCmpUnitMotionScripted.
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Set/unset the unit as a formation member.
controller | - if INVALID_ENTITY, the unit is no longer a formation member. Otherwise it is and this is the controller. |
Implemented in CCmpUnitMotion, and CCmpUnitMotionScripted.
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Sets the passability class name (as defined in pathfinder.xml)
Implemented in CCmpUnitMotion, and CCmpUnitMotionScripted.
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Set the current movement speed.
speed | A multiplier of GetWalkSpeed(). |
Implemented in CCmpUnitMotion, and CCmpUnitMotionScripted.
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Stop moving immediately.
Implemented in CCmpUnitMotion, and CCmpUnitMotionScripted.