Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
ICmpUnitMotion.h
Go to the documentation of this file.
1/* Copyright (C) 2022 Wildfire Games.
2 * This file is part of 0 A.D.
3 *
4 * 0 A.D. is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 2 of the License, or
7 * (at your option) any later version.
8 *
9 * 0 A.D. is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#ifndef INCLUDED_ICMPUNITMOTION
19#define INCLUDED_ICMPUNITMOTION
20
22
23#include "simulation2/components/ICmpPathfinder.h" // for pass_class_t
24#include "simulation2/components/ICmpPosition.h" // for entity_pos_t
25
26/**
27 * Motion interface for entities with complex movement capabilities.
28 * (Simpler motion is handled by ICmpMotion instead.)
29 *
30 * It should eventually support different movement speeds, moving to areas
31 * instead of points, moving as part of a group, moving as part of a formation,
32 * etc.
33 */
35{
36public:
37
38 /**
39 * Attempt to walk into range of a to a given point, or as close as possible.
40 * The range is measured from the center of the unit.
41 * If cannot move anywhere at all, or if there is some other error, then returns false.
42 * Otherwise, returns true.
43 * If maxRange is negative, then the maximum range is treated as infinity.
44 */
45 virtual bool MoveToPointRange(entity_pos_t x, entity_pos_t z, entity_pos_t minRange, entity_pos_t maxRange) = 0;
46
47 /**
48 * Attempt to walk into range of a given target entity, or as close as possible.
49 * The range is measured between approximately the edges of the unit and the target, so that
50 * maxRange=0 is not unreachably close to the target.
51 * If the unit cannot move anywhere at all, or if there is some other error, then returns false.
52 * Otherwise, returns true.
53 * If maxRange is negative, then the maximum range is treated as infinity.
54 */
55 virtual bool MoveToTargetRange(entity_id_t target, entity_pos_t minRange, entity_pos_t maxRange) = 0;
56
57 /**
58 * Join a formation, and move towards a given offset relative to the formation controller entity.
59 * The unit will remain 'in formation' fromthe perspective of UnitMotion
60 * until SetMemberOfFormation(INVALID_ENTITY) is passed.
61 */
62 virtual void MoveToFormationOffset(entity_id_t controller, entity_pos_t x, entity_pos_t z) = 0;
63
64 /**
65 * Set/unset the unit as a formation member.
66 * @param controller - if INVALID_ENTITY, the unit is no longer a formation member. Otherwise it is and this is the controller.
67 */
68 virtual void SetMemberOfFormation(entity_id_t controller) = 0;
69
70 /**
71 * Check if the target is reachable.
72 * Don't take this as absolute gospel since there are things that the pathfinder may not detect, such as
73 * entity obstructions in the way, but in general it should return satisfactory results.
74 * The interface is similar to MoveToTargetRange but the move is not attempted.
75 * @return true if the target is assumed reachable, false otherwise.
76 */
77 virtual bool IsTargetRangeReachable(entity_id_t target, entity_pos_t minRange, entity_pos_t maxRange) = 0;
78
79 /**
80 * Turn to look towards the given point.
81 */
83
84 /**
85 * Stop moving immediately.
86 */
87 virtual void StopMoving() = 0;
88
89 /**
90 * Get the speed at the end of the current turn.
91 */
92 virtual fixed GetCurrentSpeed() const = 0;
93
94 /**
95 * @returns true if the unit has a destination.
96 */
97 virtual bool IsMoveRequested() const = 0;
98
99 /**
100 * Get the unit template walk speed after modifications.
101 */
102 virtual fixed GetWalkSpeed() const = 0;
103
104 /**
105 * Get the unit template running (i.e. max) speed after modifications.
106 */
107 virtual fixed GetRunMultiplier() const = 0;
108
109 /**
110 * Returns the ratio of GetSpeed() / GetWalkSpeed().
111 */
112 virtual fixed GetSpeedMultiplier() const = 0;
113
114 /**
115 * Set the current movement speed.
116 * @param speed A multiplier of GetWalkSpeed().
117 */
118 virtual void SetSpeedMultiplier(fixed multiplier) = 0;
119
120 /**
121 * Get the speed at which the unit intends to move.
122 * (regardless of whether the unit is moving or not right now).
123 */
124 virtual fixed GetSpeed() const = 0;
125
126 /**
127 * @return the estimated position of the unit in @param dt seconds,
128 * following current paths. This is allowed to 'look into the future'.
129 */
130 virtual CFixedVector2D EstimateFuturePosition(const fixed dt) const = 0;
131
132 /**
133 * Get the current acceleration.
134 */
135 virtual fixed GetAcceleration() const = 0;
136
137 /**
138 * Set the current acceleration.
139 * @param acceleration The acceleration.
140 */
141 virtual void SetAcceleration(fixed acceleration) = 0;
142
143 /**
144 * Set whether the unit will turn to face the target point after finishing moving.
145 */
146 virtual void SetFacePointAfterMove(bool facePointAfterMove) = 0;
147
148 virtual bool GetFacePointAfterMove() const = 0;
149
150 /**
151 * Get the unit's passability class.
152 */
154
155 /**
156 * Get the passability class name (as defined in pathfinder.xml)
157 */
158 virtual std::string GetPassabilityClassName() const = 0;
159
160 /**
161 * Sets the passability class name (as defined in pathfinder.xml)
162 */
163 virtual void SetPassabilityClassName(const std::string& passClassName) = 0;
164
165 /**
166 * Get the unit clearance (used by the Obstruction component)
167 */
168 virtual entity_pos_t GetUnitClearance() const = 0;
169
170 /**
171 * Toggle the rendering of debug info.
172 */
173 virtual void SetDebugOverlay(bool enabled) = 0;
174
175 DECLARE_INTERFACE_TYPE(UnitMotion)
176};
177
178#endif // INCLUDED_ICMPUNITMOTION
#define DECLARE_INTERFACE_TYPE(iname)
Definition: Interface.h:23
u16 pass_class_t
Definition: Pathfinding.h:29
Definition: FixedVector2D.h:25
A simple fixed-point number class.
Definition: Fixed.h:120
Motion interface for entities with complex movement capabilities.
Definition: ICmpUnitMotion.h:35
virtual void SetDebugOverlay(bool enabled)=0
Toggle the rendering of debug info.
virtual void SetMemberOfFormation(entity_id_t controller)=0
Set/unset the unit as a formation member.
virtual bool MoveToPointRange(entity_pos_t x, entity_pos_t z, entity_pos_t minRange, entity_pos_t maxRange)=0
Attempt to walk into range of a to a given point, or as close as possible.
virtual bool MoveToTargetRange(entity_id_t target, entity_pos_t minRange, entity_pos_t maxRange)=0
Attempt to walk into range of a given target entity, or as close as possible.
virtual bool IsTargetRangeReachable(entity_id_t target, entity_pos_t minRange, entity_pos_t maxRange)=0
Check if the target is reachable.
virtual bool GetFacePointAfterMove() const =0
virtual fixed GetSpeedMultiplier() const =0
Returns the ratio of GetSpeed() / GetWalkSpeed().
virtual void FaceTowardsPoint(entity_pos_t x, entity_pos_t z)=0
Turn to look towards the given point.
virtual void MoveToFormationOffset(entity_id_t controller, entity_pos_t x, entity_pos_t z)=0
Join a formation, and move towards a given offset relative to the formation controller entity.
virtual std::string GetPassabilityClassName() const =0
Get the passability class name (as defined in pathfinder.xml)
virtual entity_pos_t GetUnitClearance() const =0
Get the unit clearance (used by the Obstruction component)
virtual void StopMoving()=0
Stop moving immediately.
virtual void SetFacePointAfterMove(bool facePointAfterMove)=0
Set whether the unit will turn to face the target point after finishing moving.
virtual CFixedVector2D EstimateFuturePosition(const fixed dt) const =0
virtual void SetAcceleration(fixed acceleration)=0
Set the current acceleration.
virtual fixed GetWalkSpeed() const =0
Get the unit template walk speed after modifications.
virtual void SetSpeedMultiplier(fixed multiplier)=0
Set the current movement speed.
virtual fixed GetAcceleration() const =0
Get the current acceleration.
virtual fixed GetSpeed() const =0
Get the speed at which the unit intends to move.
virtual fixed GetRunMultiplier() const =0
Get the unit template running (i.e.
virtual bool IsMoveRequested() const =0
virtual void SetPassabilityClassName(const std::string &passClassName)=0
Sets the passability class name (as defined in pathfinder.xml)
virtual fixed GetCurrentSpeed() const =0
Get the speed at the end of the current turn.
virtual pass_class_t GetPassabilityClass() const =0
Get the unit's passability class.
Definition: IComponent.h:33
u32 entity_id_t
Entity ID type.
Definition: Entity.h:29