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ICmpTerritoryManager Member List

This is the complete list of members for ICmpTerritoryManager, including all inherited members.

AllocFunc typedefIComponent
DeallocFunc typedefIComponent
Deinit()=0IComponentpure virtual
Deserialize(const CParamNode &paramNode, IDeserializer &deserialize)=0IComponentpure virtual
GetComponentTypeId() const =0IComponentpure virtual
GetEntityHandle() constIComponentinline
GetEntityId() constIComponentinline
GetJSInstance() constIComponentvirtual
GetNeighbours(entity_pos_t x, entity_pos_t z, bool filterConnected)=0ICmpTerritoryManagerpure virtual
GetOwner(entity_pos_t x, entity_pos_t z)=0ICmpTerritoryManagerpure virtual
GetSchema()IComponentstatic
GetSerializationVersion()IComponentinlinestatic
GetSimContext() constIComponentinline
GetSystemEntity() constIComponentinline
GetTerritoryGrid()=0ICmpTerritoryManagerpure virtual
GetTerritoryPercentage(player_id_t player)=0ICmpTerritoryManagerpure virtual
HandleMessage(const CMessage &msg, bool global)IComponentvirtual
Init(const CParamNode &paramNode)=0IComponentpure virtual
IsConnected(entity_pos_t x, entity_pos_t z)=0ICmpTerritoryManagerpure virtual
IsTerritoryBlinking(entity_pos_t x, entity_pos_t z)=0ICmpTerritoryManagerpure virtual
m_EntityHandleIComponentprivate
m_SimContextIComponentprivate
NAVCELLS_PER_TERRITORY_TILEICmpTerritoryManagerstatic
NeedUpdateAI(size_t *dirtyID, size_t *dirtyBlinkingID) const =0ICmpTerritoryManagerpure virtual
NeedUpdateTexture(size_t *dirtyID)=0ICmpTerritoryManagerpure virtual
NewJSObject(const ScriptInterface &scriptInterface, JS::MutableHandleObject out) constIComponentvirtual
RegisterComponentType(CComponentManager &mgr, EInterfaceId iid, EComponentTypeId cid, AllocFunc alloc, DeallocFunc dealloc, const char *name, const std::string &schema)IComponentstatic
RegisterComponentTypeScriptWrapper(CComponentManager &mgr, EInterfaceId iid, EComponentTypeId cid, AllocFunc alloc, DeallocFunc dealloc, const char *name, const std::string &schema)IComponentstatic
Serialize(ISerializer &serialize)=0IComponentpure virtual
SetEntityHandle(CEntityHandle ent)IComponentinline
SetSimContext(const CSimContext &context)IComponentinline
SetTerritoryBlinking(entity_pos_t x, entity_pos_t z, bool enable)=0ICmpTerritoryManagerpure virtual
SetVisibility(bool visible)=0ICmpTerritoryManagerpure virtual
TERRITORY_BLINKING_MASKICmpTerritoryManagerstatic
TERRITORY_CONNECTED_MASKICmpTerritoryManagerstatic
TERRITORY_PLAYER_MASKICmpTerritoryManagerstatic
TERRITORY_PROCESSED_MASKICmpTerritoryManagerstatic
UpdateColors()=0ICmpTerritoryManagerpure virtual
~IComponent()IComponentvirtual