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Pyrogenesis, a RTS Engine
ICmpOverlayRenderer.h
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1/* Copyright (C) 2015 Wildfire Games.
2 * This file is part of 0 A.D.
3 *
4 * 0 A.D. is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 2 of the License, or
7 * (at your option) any later version.
8 *
9 * 0 A.D. is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#ifndef INCLUDED_ICMPOVERLAYRENDERER
19#define INCLUDED_ICMPOVERLAYRENDERER
20
22
24
26#include "maths/FixedVector2D.h"
27#include "maths/FixedVector3D.h"
28
29/**
30 * Interface for rendering 'overlay' objects (typically sprites), automatically
31 * positioned relative to the entity.
32 * Usually driven by the StatusBars component.
33 *
34 * (TODO: maybe we should add a "category" argument to Reset/AddSprite/etc,
35 * so different components can each maintain independent sets of overlays here?)
36 */
38{
39public:
40 /**
41 * Delete all sprites that have been previously added.
42 */
43 virtual void Reset() = 0;
44
45 /**
46 * Add a new textured billboard sprite to be rendered.
47 * @param textureName filename of texture to render.
48 * @param corner0,corner1 coordinates of sprite's corners, in world-space units oriented with the camera plane,
49 * relative to the sprite position.
50 * @param offset world-space offset of sprite position from the entity's base position.
51 * @param color multiply color of texture
52 */
53 virtual void AddSprite(const VfsPath& textureName, const CFixedVector2D& corner0, const CFixedVector2D& corner1, const CFixedVector3D& offset, const std::string& color = "255 255 255 255") = 0;
54
55 /**
56 * Enables or disables rendering of all sprites.
57 * @param visible Whether the selectable should be visible.
58 */
59 static void SetOverrideVisibility(bool visible)
60 {
62 }
63
65
66protected:
67 static bool m_OverrideVisible;
68};
69
70#endif // INCLUDED_ICMPOVERLAYRENDERER
#define DECLARE_INTERFACE_TYPE(iname)
Definition: Interface.h:23
Entity coordinate types.
Definition: FixedVector2D.h:25
Definition: FixedVector3D.h:25
Interface for rendering 'overlay' objects (typically sprites), automatically positioned relative to t...
Definition: ICmpOverlayRenderer.h:38
virtual void AddSprite(const VfsPath &textureName, const CFixedVector2D &corner0, const CFixedVector2D &corner1, const CFixedVector3D &offset, const std::string &color="255 255 255 255")=0
Add a new textured billboard sprite to be rendered.
static bool m_OverrideVisible
Definition: ICmpOverlayRenderer.h:67
virtual void Reset()=0
Delete all sprites that have been previously added.
static void SetOverrideVisibility(bool visible)
Enables or disables rendering of all sprites.
Definition: ICmpOverlayRenderer.h:59
Definition: IComponent.h:33
Class OverlayRenderer: Render various bits of data that overlay the game world (selection circles,...
Definition: OverlayRenderer.h:38
Definition: path.h:80