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Pyrogenesis, a RTS Engine
CSoundItem.h
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1/* Copyright (C) 2012 Wildfire Games.
2 * This file is part of 0 A.D.
3 *
4 * 0 A.D. is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 2 of the License, or
7 * (at your option) any later version.
8 *
9 * 0 A.D. is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#ifndef INCLUDED_CSOUNDITEM_H
19#define INCLUDED_CSOUNDITEM_H
20
21#include "lib/config2.h"
22
23#if CONFIG2_AUDIO
24
25#include "CSoundBase.h"
27
28class CSoundItem : public CSoundBase
29{
30public:
31 CSoundItem();
32 CSoundItem(CSoundData* sndData);
33 virtual ~CSoundItem();
34
35 void Attach(CSoundData* itemData);
36 bool IdleTask();
37};
38
39#endif // CONFIG2_AUDIO
40
41#endif // INCLUDED_CSOUNDITEM_H
42
Definition: CSoundBase.h:32
Definition: SoundData.h:35
Definition: CSoundItem.h:29
CSoundItem()
Definition: CSoundItem.cpp:29
virtual ~CSoundItem()
Definition: CSoundItem.cpp:41
bool IdleTask()
Definition: CSoundItem.cpp:47
void Attach(CSoundData *itemData)
Definition: CSoundItem.cpp:66