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Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
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Implementation of CLocalTurnManager for replay games. More...
#include <ReplayTurnManager.h>


Public Member Functions | |
| CReplayTurnManager (CSimulation2 &simulation, IReplayLogger &replay) | |
| void | StoreReplayCommand (u32 turn, int player, const std::string &command) |
| void | StoreReplayTurnLength (u32 turn, u32 turnLength) |
| void | StoreReplayHash (u32 turn, const std::string &hash, bool quick) |
| void | StoreFinalReplayTurn (u32 turn) |
Public Member Functions inherited from CLocalTurnManager | |
| CLocalTurnManager (CSimulation2 &simulation, IReplayLogger &replay) | |
| void | OnSimulationMessage (CSimulationMessage *msg) override |
| Called by networking code when a simulation message is received. More... | |
| void | PostCommand (JS::HandleValue data) override |
| Called by simulation code, to add a new command to be distributed to all clients and executed soon. More... | |
| void | PostCommand (player_id_t playerid, JS::HandleValue data) |
Public Member Functions inherited from CTurnManager | |
| CTurnManager (CSimulation2 &simulation, u32 defaultTurnLength, u32 commandDelay, int clientId, IReplayLogger &replay) | |
| Construct for a given network session ID. More... | |
| virtual | ~CTurnManager () |
| void | ResetState (u32 newCurrentTurn, u32 newReadyTurn) |
| void | SetPlayerID (int playerId) |
| Set the current user's player ID, which will be added into command messages. More... | |
| bool | Update (float simFrameLength, size_t maxTurns) |
| Advance the simulation by a certain time. More... | |
| bool | UpdateFastForward () |
| Advance the simulation by as much as possible. More... | |
| void | Interpolate (float simFrameLength, float realFrameLength) |
| Advance the graphics by a certain time. More... | |
| virtual void | OnSimulationMessage (CSimulationMessage *msg)=0 |
| Called by networking code when a simulation message is received. More... | |
| virtual void | PostCommand (JS::HandleValue data)=0 |
| Called by simulation code, to add a new command to be distributed to all clients and executed soon. More... | |
| void | FinishedAllCommands (u32 turn, u32 turnLength) |
| Called when all commands for a given turn have been received. More... | |
| void | EnableTimeWarpRecording (size_t numTurns) |
Enables the recording of state snapshots every numTurns, which can be jumped back to via RewindTimeWarp(). More... | |
| void | RewindTimeWarp () |
| Jumps back to the latest recorded state snapshot (if any). More... | |
| void | QuickSave (JS::HandleValue GUIMetadata) |
| void | QuickLoad () |
| u32 | GetCurrentTurn () const |
| u32 | GetPendingTurns () const |
Private Member Functions | |
| void | NotifyFinishedUpdate (u32 turn) override |
| Called when this client has finished a simulation update. More... | |
| void | DoTurn (u32 turn) |
Private Attributes | |
| bool | m_HasSyncError = false |
| std::map< u32, std::vector< std::pair< player_id_t, std::string > > > | m_ReplayCommands |
| std::map< u32, u32 > | m_ReplayTurnLengths |
| std::map< u32, std::pair< std::string, bool > > | m_ReplayHash |
Static Private Attributes | |
| static const CStr | EventNameReplayFinished = "ReplayFinished" |
| static const CStr | EventNameReplayOutOfSync = "ReplayOutOfSync" |
Additional Inherited Members | |
Protected Member Functions inherited from CLocalTurnManager | |
| void | NotifyFinishedOwnCommands (u32 turn) override |
| Called when this client has finished sending all its commands scheduled for the given turn. More... | |
| virtual void | NotifyFinishedUpdate (u32 turn) override |
| Called when this client has finished a simulation update. More... | |
Protected Member Functions inherited from CTurnManager | |
| void | AddCommand (int client, int player, JS::HandleValue data, u32 turn) |
| Store a command to be executed at a given turn. More... | |
| virtual void | NotifyFinishedOwnCommands (u32 turn)=0 |
| Called when this client has finished sending all its commands scheduled for the given turn. More... | |
| virtual void | NotifyFinishedUpdate (u32 turn)=0 |
| Called when this client has finished a simulation update. More... | |
| bool | TurnNeedsFullHash (u32 turn) const |
| Returns whether we should compute a complete state hash for the given turn, instead of a quick less-complete hash. More... | |
Protected Attributes inherited from CTurnManager | |
| CSimulation2 & | m_Simulation2 |
| u32 | m_CurrentTurn |
| The turn that we have most recently executed. More... | |
| u32 | m_CommandDelay |
| u32 | m_ReadyTurn |
| The latest turn for which we have received all commands from all clients. More... | |
| u32 | m_TurnLength |
| std::deque< std::map< u32, std::vector< SimulationCommand > > > | m_QueuedCommands |
| Commands queued at each turn (index 0 is for m_CurrentTurn+1) More... | |
| int | m_PlayerId |
| uint | m_ClientId |
| float | m_DeltaSimTime |
| Simulation time remaining until we ought to execute the next turn (as a negative value to add elapsed time increments to until we reach 0). More... | |
| IReplayLogger & | m_Replay |
| u32 | m_FinalTurn |
Implementation of CLocalTurnManager for replay games.
| CReplayTurnManager::CReplayTurnManager | ( | CSimulation2 & | simulation, |
| IReplayLogger & | replay | ||
| ) |
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Called when this client has finished a simulation update.
Reimplemented from CLocalTurnManager.
| void CReplayTurnManager::StoreFinalReplayTurn | ( | u32 | turn | ) |
| void CReplayTurnManager::StoreReplayCommand | ( | u32 | turn, |
| int | player, | ||
| const std::string & | command | ||
| ) |
| void CReplayTurnManager::StoreReplayHash | ( | u32 | turn, |
| const std::string & | hash, | ||
| bool | quick | ||
| ) |
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