AddCommand(int client, int player, JS::HandleValue data, u32 turn) | CTurnManager | protected |
CLocalTurnManager(CSimulation2 &simulation, IReplayLogger &replay) | CLocalTurnManager | |
CReplayTurnManager(CSimulation2 &simulation, IReplayLogger &replay) | CReplayTurnManager | |
CTurnManager(CSimulation2 &simulation, u32 defaultTurnLength, u32 commandDelay, int clientId, IReplayLogger &replay) | CTurnManager | |
DoTurn(u32 turn) | CReplayTurnManager | private |
EnableTimeWarpRecording(size_t numTurns) | CTurnManager | |
EventNameReplayFinished | CReplayTurnManager | privatestatic |
EventNameReplayOutOfSync | CReplayTurnManager | privatestatic |
EventNameSavegameLoaded | CTurnManager | privatestatic |
FinishedAllCommands(u32 turn, u32 turnLength) | CTurnManager | |
GetCurrentTurn() const | CTurnManager | inline |
GetPendingTurns() const | CTurnManager | inline |
Interpolate(float simFrameLength, float realFrameLength) | CTurnManager | |
m_ClientId | CTurnManager | protected |
m_CommandDelay | CTurnManager | protected |
m_CurrentTurn | CTurnManager | protected |
m_DeltaSimTime | CTurnManager | protected |
m_FinalTurn | CTurnManager | protected |
m_HasSyncError | CReplayTurnManager | private |
m_PlayerId | CTurnManager | protected |
m_QueuedCommands | CTurnManager | protected |
m_QuickSaveMetadata | CTurnManager | private |
m_QuickSaveState | CTurnManager | private |
m_ReadyTurn | CTurnManager | protected |
m_Replay | CTurnManager | protected |
m_ReplayCommands | CReplayTurnManager | private |
m_ReplayHash | CReplayTurnManager | private |
m_ReplayTurnLengths | CReplayTurnManager | private |
m_Simulation2 | CTurnManager | protected |
m_TimeWarpNumTurns | CTurnManager | private |
m_TimeWarpStates | CTurnManager | private |
m_TurnLength | CTurnManager | protected |
NONCOPYABLE(CTurnManager) | CTurnManager | private |
NotifyFinishedOwnCommands(u32 turn) override | CLocalTurnManager | protectedvirtual |
NotifyFinishedUpdate(u32 turn) override | CReplayTurnManager | privatevirtual |
OnSimulationMessage(CSimulationMessage *msg) override | CLocalTurnManager | virtual |
PostCommand(JS::HandleValue data) override | CLocalTurnManager | virtual |
PostCommand(player_id_t playerid, JS::HandleValue data) | CLocalTurnManager | |
QuickLoad() | CTurnManager | |
QuickSave(JS::HandleValue GUIMetadata) | CTurnManager | |
ResetState(u32 newCurrentTurn, u32 newReadyTurn) | CTurnManager | |
RewindTimeWarp() | CTurnManager | |
SetPlayerID(int playerId) | CTurnManager | |
StoreFinalReplayTurn(u32 turn) | CReplayTurnManager | |
StoreReplayCommand(u32 turn, int player, const std::string &command) | CReplayTurnManager | |
StoreReplayHash(u32 turn, const std::string &hash, bool quick) | CReplayTurnManager | |
StoreReplayTurnLength(u32 turn, u32 turnLength) | CReplayTurnManager | |
TurnNeedsFullHash(u32 turn) const | CTurnManager | protected |
Update(float simFrameLength, size_t maxTurns) | CTurnManager | |
UpdateFastForward() | CTurnManager | |
~CTurnManager() | CTurnManager | inlinevirtual |