Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
|
#include "graphics/ShaderDefines.h"
#include "graphics/ShaderProgram.h"
#include "graphics/ShaderTechnique.h"
#include "renderer/backend/IDevice.h"
#include "renderer/backend/PipelineState.h"
#include <functional>
#include <memory>
#include <set>
#include <unordered_map>
Go to the source code of this file.
Classes | |
class | CShaderManager |
Shader manager: loads and caches shader programs. More... | |
struct | CShaderManager::CacheKey |
struct | CShaderManager::EffectCacheKey |
Key for effect cache lookups. More... | |
struct | CShaderManager::EffectCacheKeyHash |