Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
ShaderProgramPtr.h
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1/* Copyright (C) 2015 Wildfire Games.
2 * This file is part of 0 A.D.
3 *
4 * 0 A.D. is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 2 of the License, or
7 * (at your option) any later version.
8 *
9 * 0 A.D. is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#ifndef INCLUDED_SHADERPROGRAMPTR
19#define INCLUDED_SHADERPROGRAMPTR
20
21/*
22 * Forward declaration, to reduce the number of header files that have to pull
23 * in the whole of ShaderProgram.h
24 */
25class CShaderProgram;
26typedef std::shared_ptr<CShaderProgram> CShaderProgramPtr;
27
28#endif // INCLUDED_SHADERPROGRAMPTR
std::shared_ptr< CShaderProgram > CShaderProgramPtr
Definition: ShaderProgramPtr.h:26
A wrapper for backend shader program to handle high-level operations like file reloading and handling...
Definition: ShaderProgram.h:34