Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
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#include "precompiled.h"
#include "Render.h"
#include "graphics/Overlay.h"
#include "graphics/Terrain.h"
#include "maths/BoundingBoxAligned.h"
#include "maths/BoundingBoxOriented.h"
#include "maths/MathUtil.h"
#include "maths/Matrix3D.h"
#include "maths/Quaternion.h"
#include "maths/Vector2D.h"
#include "ps/Profile.h"
#include "simulation2/Simulation2.h"
#include "simulation2/components/ICmpTerrain.h"
#include "simulation2/components/ICmpWaterManager.h"
#include "simulation2/helpers/Geometry.h"
Functions | |
static void | ConstructCircleOrClosedArc (const CSimContext &context, float x, float z, float radius, bool isCircle, float start, float end, SOverlayLine &overlay, bool floating, float heightOffset) |
static void | SplitLine (std::vector< std::pair< float, float > > &coords, float x1, float y1, float x2, float y2) |
static CVector2D | EvaluateSpline (float t, CVector2D a0, CVector2D a1, CVector2D a2, CVector2D a3, float offset) |
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