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Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
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#include "precompiled.h"#include "LOSTexture.h"#include "graphics/ShaderManager.h"#include "lib/bits.h"#include "lib/config2.h"#include "lib/timer.h"#include "maths/MathUtil.h"#include "ps/CLogger.h"#include "ps/CStrInternStatic.h"#include "ps/Game.h"#include "ps/Profile.h"#include "renderer/backend/IDevice.h"#include "renderer/Renderer.h"#include "renderer/RenderingOptions.h"#include "renderer/TimeManager.h"#include "simulation2/Simulation2.h"#include "simulation2/components/ICmpRangeManager.h"#include "simulation2/helpers/Los.h"
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| static const size_t | g_BlurSize = 7 |
| static const size_t | g_SubTextureAlignment = 4 |
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