Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
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#include "precompiled.h"
#include "JSInterface_SavedGame.h"
#include "network/NetClient.h"
#include "network/NetServer.h"
#include "ps/CLogger.h"
#include "ps/Game.h"
#include "ps/SavedGame.h"
#include "scriptinterface/FunctionWrapper.h"
#include "scriptinterface/StructuredClone.h"
#include "simulation2/Simulation2.h"
#include "simulation2/system/TurnManager.h"
Namespaces | |
namespace | JSI_SavedGame |
Functions | |
JS::Value | JSI_SavedGame::GetSavedGames (const ScriptInterface &scriptInterface) |
bool | JSI_SavedGame::DeleteSavedGame (const std::wstring &name) |
void | JSI_SavedGame::SaveGame (const ScriptRequest &rq, const std::wstring &filename, const std::wstring &description, JS::HandleValue GUIMetadata) |
void | JSI_SavedGame::SaveGamePrefix (const ScriptRequest &rq, const std::wstring &prefix, const std::wstring &description, JS::HandleValue GUIMetadata) |
void | JSI_SavedGame::QuickSave (JS::HandleValue GUIMetadata) |
void | JSI_SavedGame::QuickLoad () |
JS::Value | JSI_SavedGame::StartSavedGame (const ScriptInterface &scriptInterface, const std::wstring &name) |
void | JSI_SavedGame::ActivateRejoinTest () |
void | JSI_SavedGame::RegisterScriptFunctions (const ScriptRequest &rq) |