Pyrogenesis
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Pyrogenesis, a RTS Engine
JSInterface_SavedGame.h
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/* Copyright (C) 2019 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_JSI_SAVEDGAME
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#define INCLUDED_JSI_SAVEDGAME
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class
ScriptRequest
;
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namespace
JSI_SavedGame
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{
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void
RegisterScriptFunctions
(
const
ScriptRequest
& rq);
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}
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#endif
// INCLUDED_JSI_SAVEDGAME
ScriptRequest
Spidermonkey maintains some 'local' state via the JSContext* object.
Definition:
ScriptRequest.h:60
JSI_SavedGame
Definition:
JSInterface_SavedGame.cpp:33
JSI_SavedGame::RegisterScriptFunctions
void RegisterScriptFunctions(const ScriptRequest &rq)
Definition:
JSInterface_SavedGame.cpp:125
source
ps
scripting
JSInterface_SavedGame.h
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