Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
StructuredClone.h
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1/* Copyright (C) 2021 Wildfire Games.
2 * This file is part of 0 A.D.
3 *
4 * 0 A.D. is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 2 of the License, or
7 * (at your option) any later version.
8 *
9 * 0 A.D. is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#ifndef INCLUDED_SCRIPTINTERFACE_STRUCTUREDCLONE
19#define INCLUDED_SCRIPTINTERFACE_STRUCTUREDCLONE
20
21#include "ScriptForward.h"
22
23#include <memory>
24
25class JSStructuredCloneData;
26
27namespace Script
28{
29/**
30 * Structured clones are a way to serialize 'simple' JS::Values into a buffer
31 * that can safely be passed between compartments and between threads.
32 * A StructuredClone can be stored and read multiple times if desired.
33 * We wrap them in shared_ptr so memory management is automatic and
34 * thread-safe.
35 */
36using StructuredClone = std::shared_ptr<JSStructuredCloneData>;
37
38StructuredClone WriteStructuredClone(const ScriptRequest& rq, JS::HandleValue v);
39void ReadStructuredClone(const ScriptRequest& rq, const StructuredClone& ptr, JS::MutableHandleValue ret);
40
41/**
42 * Construct a new value by cloning a value (possibly from a different Compartment).
43 * Complex values (functions, XML, etc) won't be cloned correctly, but basic
44 * types and cyclic references should be fine.
45 * Takes ScriptInterfaces to enter the correct realm.
46 * Caller beware - manipulating several compartments in the same function is tricky.
47 * @param to - ScriptInterface of the target. Should match the rooting context of the result.
48 * @param from - ScriptInterface of @a val.
49 */
50JS::Value CloneValueFromOtherCompartment(const ScriptInterface& to, const ScriptInterface& from, JS::HandleValue val);
51
52/**
53 * Clone a JS value, ensuring that changes to the result
54 * won't affect the original value.
55 * Works by cloning, so the same restrictions as CloneValueFromOtherCompartment apply.
56 */
57JS::Value DeepCopy(const ScriptRequest& rq, JS::HandleValue val);
58
59} // namespace Script
60
61#endif // INCLUDED_SCRIPTINTERFACE_STRUCTUREDCLONE
Abstraction around a SpiderMonkey JS::Realm.
Definition: ScriptInterface.h:72
Spidermonkey maintains some 'local' state via the JSContext* object.
Definition: ScriptRequest.h:60
Wraps SM APIs for manipulating JS objects.
Definition: JSON.h:35
JS::Value DeepCopy(const ScriptRequest &rq, JS::HandleValue val)
Clone a JS value, ensuring that changes to the result won't affect the original value.
Definition: StructuredClone.cpp:78
void ReadStructuredClone(const ScriptRequest &rq, const StructuredClone &ptr, JS::MutableHandleValue ret)
Definition: StructuredClone.cpp:57
StructuredClone WriteStructuredClone(const ScriptRequest &rq, JS::HandleValue v)
Definition: StructuredClone.cpp:43
JS::Value CloneValueFromOtherCompartment(const ScriptInterface &to, const ScriptInterface &from, JS::HandleValue val)
Construct a new value by cloning a value (possibly from a different Compartment).
Definition: StructuredClone.cpp:64
std::shared_ptr< JSStructuredCloneData > StructuredClone
Structured clones are a way to serialize 'simple' JS::Values into a buffer that can safely be passed ...
Definition: StructuredClone.h:36