Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
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#include "precompiled.h"
#include "gui/ObjectBases/IGUIObject.h"
#include "gui/SettingTypes/CGUIColor.h"
#include "gui/SettingTypes/CGUIList.h"
#include "gui/SettingTypes/CGUISeries.h"
#include "gui/SettingTypes/CGUISize.h"
#include "gui/Scripting/JSInterface_GUIProxy.h"
#include "lib/external_libraries/libsdl.h"
#include "maths/Size2D.h"
#include "maths/Vector2D.h"
#include "ps/Hotkey.h"
#include "ps/CLogger.h"
#include "scriptinterface/Object.h"
#include "scriptinterface/ScriptConversions.h"
#include <string>
Macros | |
#define | SET(obj, name, value) STMT(JS::RootedValue v_(rq.cx); Script::ToJSVal(rq, &v_, (value)); JS_SetProperty(rq.cx, obj, (name), v_)) |
#define SET | ( | obj, | |
name, | |||
value | |||
) | STMT(JS::RootedValue v_(rq.cx); Script::ToJSVal(rq, &v_, (value)); JS_SetProperty(rq.cx, obj, (name), v_)) |