Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
CGUIList.h
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1/* Copyright (C) 2019 Wildfire Games.
2 * This file is part of 0 A.D.
3 *
4 * 0 A.D. is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 2 of the License, or
7 * (at your option) any later version.
8 *
9 * 0 A.D. is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#ifndef INCLUDED_CGUILIST
19#define INCLUDED_CGUILIST
20
22
23#include <vector>
24
26{
27public: // struct:ish (but for consistency I call it _C_GUIList, and
28 // for the same reason it is a class, so that confusion doesn't
29 // appear when forward declaring.
30
31 // Avoid copying the vector.
34 CGUIList() = default;
35
36 /**
37 * List of items (as text), the post-processed result is stored in
38 * the IGUITextOwner structure of this class.
39 */
40 std::vector<CGUIString> m_Items;
41};
42
43#endif
Definition: CGUIList.h:26
MOVABLE(CGUIList)
CGUIList()=default
NONCOPYABLE(CGUIList)
std::vector< CGUIString > m_Items
List of items (as text), the post-processed result is stored in the IGUITextOwner structure of this c...
Definition: CGUIList.h:40