Pyrogenesis
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Pyrogenesis, a RTS Engine
CGUISeries.h
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/* Copyright (C) 2019 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_CGUISERIES
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#define INCLUDED_CGUISERIES
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#include "
maths/Vector2D.h
"
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#include <vector>
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class
CGUISeries
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{
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public
:
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NONCOPYABLE
(
CGUISeries
);
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MOVABLE
(
CGUISeries
);
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CGUISeries
() =
default
;
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std::vector<std::vector<CVector2D>>
m_Series
;
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};
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#endif
// INCLUDED_CGUISERIES
Vector2D.h
CGUISeries
Definition:
CGUISeries.h:27
CGUISeries::m_Series
std::vector< std::vector< CVector2D > > m_Series
Definition:
CGUISeries.h:33
CGUISeries::NONCOPYABLE
NONCOPYABLE(CGUISeries)
CGUISeries::MOVABLE
MOVABLE(CGUISeries)
CGUISeries::CGUISeries
CGUISeries()=default
source
gui
SettingTypes
CGUISeries.h
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