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Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
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#include "precompiled.h"#include "GameView.h"#include "graphics/CameraController.h"#include "graphics/CinemaManager.h"#include "graphics/ColladaManager.h"#include "graphics/HFTracer.h"#include "graphics/LOSTexture.h"#include "graphics/LightEnv.h"#include "graphics/MiniMapTexture.h"#include "graphics/Model.h"#include "graphics/ObjectManager.h"#include "graphics/Patch.h"#include "graphics/SkeletonAnimManager.h"#include "graphics/SmoothedValue.h"#include "graphics/Terrain.h"#include "graphics/TerrainTextureManager.h"#include "graphics/TerritoryTexture.h"#include "graphics/Unit.h"#include "graphics/UnitManager.h"#include "lib/input.h"#include "lib/timer.h"#include "lobby/IXmppClient.h"#include "maths/BoundingBoxAligned.h"#include "maths/MathUtil.h"#include "maths/Matrix3D.h"#include "maths/Quaternion.h"#include "ps/ConfigDB.h"#include "ps/Filesystem.h"#include "ps/Game.h"#include "ps/Globals.h"#include "ps/Hotkey.h"#include "ps/Loader.h"#include "ps/Profile.h"#include "ps/Pyrogenesis.h"#include "ps/TouchInput.h"#include "ps/World.h"#include "renderer/Renderer.h"#include "renderer/SceneRenderer.h"#include "renderer/WaterManager.h"#include "simulation2/Simulation2.h"#include "simulation2/components/ICmpPosition.h"#include "simulation2/components/ICmpRangeManager.h"#include <memory>
Classes | |
| class | CGameViewImpl |
Macros | |
| #define | IMPLEMENT_BOOLEAN_SETTING(NAME) |
Functions | |
| IMPLEMENT_BOOLEAN_SETTING (Culling) | |
| IMPLEMENT_BOOLEAN_SETTING (LockCullCamera) | |
| InReaction | game_view_handler (const SDL_Event_ *ev) |
| #define IMPLEMENT_BOOLEAN_SETTING | ( | NAME | ) |
| InReaction game_view_handler | ( | const SDL_Event_ * | ev | ) |
| IMPLEMENT_BOOLEAN_SETTING | ( | Culling | ) |
| IMPLEMENT_BOOLEAN_SETTING | ( | LockCullCamera | ) |