Pyrogenesis  trunk
CinemaManager.h
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1 /* Copyright (C) 2021 Wildfire Games.
2  * This file is part of 0 A.D.
3  *
4  * 0 A.D. is free software: you can redistribute it and/or modify
5  * it under the terms of the GNU General Public License as published by
6  * the Free Software Foundation, either version 2 of the License, or
7  * (at your option) any later version.
8  *
9  * 0 A.D. is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  * GNU General Public License for more details.
13  *
14  * You should have received a copy of the GNU General Public License
15  * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16  */
17 
18 #ifndef INCLUDED_CINEMAMANAGER
19 #define INCLUDED_CINEMAMANAGER
20 
21 class RNSpline;
22 
23 struct CColor;
24 
25 /**
26  * Class for in game playing of cinematics. Should only be instantiated in CGameView.
27  */
29 {
30 public:
33 
34  /**
35  * Renders paths and their nodes (if enabled).
36  */
37  void Render() const;
38 
39  bool IsPlaying() const;
40  bool IsEnabled() const;
41 
42  /**
43  * Updates CCinemManager and current path
44  * @param deltaRealTime Elapsed real time since the last frame.
45  */
46  void Update(const float deltaRealTime) const;
47 
48  bool GetPathsDrawing() const;
49  void SetPathsDrawing(const bool drawPath);
50 
51 private:
52  void DrawPaths() const;
53  void DrawSpline(const RNSpline& spline, const CColor& splineColor, int smoothness) const;
54  void DrawNodes(const RNSpline& spline, const CColor& nodesColor) const;
55 
57 };
58 
59 #endif
~CCinemaManager()
Definition: CinemaManager.h:32
Rounded Nonuniform Spline for describing spatial curves or paths with constant speed.
Definition: NUSpline.h:52
Definition: Color.h:42
CCinemaManager()
Definition: CinemaManager.cpp:48
bool IsPlaying() const
Definition: CinemaManager.cpp:134
bool IsEnabled() const
Definition: CinemaManager.cpp:128
bool GetPathsDrawing() const
Definition: CinemaManager.cpp:139
bool m_DrawPaths
Definition: CinemaManager.h:56
void DrawPaths() const
Definition: CinemaManager.cpp:69
Class for in game playing of cinematics.
Definition: CinemaManager.h:28
void DrawNodes(const RNSpline &spline, const CColor &nodesColor) const
Definition: CinemaManager.cpp:118
void Update(const float deltaRealTime) const
Updates CCinemManager and current path.
Definition: CinemaManager.cpp:53
void DrawSpline(const RNSpline &spline, const CColor &splineColor, int smoothness) const
Definition: CinemaManager.cpp:88
void SetPathsDrawing(const bool drawPath)
Definition: CinemaManager.cpp:144
void Render() const
Renders paths and their nodes (if enabled).
Definition: CinemaManager.cpp:63