18#ifndef INCLUDED_CINEMAMANAGER
19#define INCLUDED_CINEMAMANAGER
46 void Update(
const float deltaRealTime)
const;
Class for in game playing of cinematics.
Definition: CinemaManager.h:29
bool m_DrawPaths
Definition: CinemaManager.h:56
bool GetPathsDrawing() const
Definition: CinemaManager.cpp:139
void DrawPaths() const
Definition: CinemaManager.cpp:69
bool IsPlaying() const
Definition: CinemaManager.cpp:134
~CCinemaManager()
Definition: CinemaManager.h:32
CCinemaManager()
Definition: CinemaManager.cpp:48
void Render() const
Renders paths and their nodes (if enabled).
Definition: CinemaManager.cpp:63
void Update(const float deltaRealTime) const
Updates CCinemManager and current path.
Definition: CinemaManager.cpp:53
void SetPathsDrawing(const bool drawPath)
Definition: CinemaManager.cpp:144
bool IsEnabled() const
Definition: CinemaManager.cpp:128
void DrawSpline(const RNSpline &spline, const CColor &splineColor, int smoothness) const
Definition: CinemaManager.cpp:88
void DrawNodes(const RNSpline &spline, const CColor &nodesColor) const
Definition: CinemaManager.cpp:118
Rounded Nonuniform Spline for describing spatial curves or paths with constant speed.
Definition: NUSpline.h:53