Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
DecalRData.h
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1/* Copyright (C) 2023 Wildfire Games.
2 * This file is part of 0 A.D.
3 *
4 * 0 A.D. is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 2 of the License, or
7 * (at your option) any later version.
8 *
9 * 0 A.D. is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#ifndef INCLUDED_DECALRDATA
19#define INCLUDED_DECALRDATA
20
22#include "maths/Vector2D.h"
23#include "maths/Vector3D.h"
27
28#include <vector>
29
30class CModelDecal;
31class CShaderDefines;
32class CSimulation2;
33class ShadowMap;
34
36{
37public:
38 CDecalRData(CModelDecal* decal, CSimulation2* simulation);
40
42
43 void Update(CSimulation2* simulation);
44
45 static void RenderDecals(
46 Renderer::Backend::IDeviceCommandContext* deviceCommandContext,
48 const std::vector<CDecalRData*>& decals, const CShaderDefines& context, ShadowMap* shadow);
49
51
52private:
53 void BuildVertexData();
54
56 {
60 };
61 cassert(sizeof(SDecalVertex) == 32);
62
65
67
69};
70
71#endif // INCLUDED_DECALRDATA
Definition: DecalRData.h:36
void Update(CSimulation2 *simulation)
Definition: DecalRData.cpp:108
CVertexBufferManager::Handle m_VBDecalsIndices
Definition: DecalRData.h:64
CModelDecal * GetDecal()
Definition: DecalRData.h:50
cassert(sizeof(SDecalVertex)==32)
CDecalRData(CModelDecal *decal, CSimulation2 *simulation)
Definition: DecalRData.cpp:100
void BuildVertexData()
Definition: DecalRData.cpp:274
static Renderer::Backend::IVertexInputLayout * GetVertexInputLayout()
Definition: DecalRData.cpp:80
CVertexBufferManager::Handle m_VBDecals
Definition: DecalRData.h:63
CSimulation2 * m_Simulation
Definition: DecalRData.h:68
static void RenderDecals(Renderer::Backend::IDeviceCommandContext *deviceCommandContext, Renderer::Backend::IVertexInputLayout *vertexInputLayout, const std::vector< CDecalRData * > &decals, const CShaderDefines &context, ShadowMap *shadow)
Definition: DecalRData.cpp:118
CModelDecal * m_Decal
Definition: DecalRData.h:66
Definition: Decal.h:50
Definition: RenderableObject.h:41
Represents a mapping of name strings to value strings, for use with #if and #ifdef and similar condit...
Definition: ShaderDefines.h:147
Public API for simulation system.
Definition: Simulation2.h:47
Definition: Vector2D.h:32
Definition: Vector3D.h:31
Definition: VertexBufferManager.h:49
Definition: IDeviceCommandContext.h:42
IVertexInputLayout stores precompiled list of vertex attributes.
Definition: IShaderProgram.h:74
Class ShadowMap: Maintain the shadow map texture and perform necessary OpenGL setup,...
Definition: ShadowMap.h:39
Definition: DecalRData.h:56
CVector3D m_Position
Definition: DecalRData.h:57
CVector2D m_UV
Definition: DecalRData.h:59
CVector3D m_Normal
Definition: DecalRData.h:58