Pyrogenesis trunk
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#include "graphics/RenderableObject.h"
#include "maths/Vector2D.h"
#include "maths/Vector3D.h"
#include "renderer/backend/IDeviceCommandContext.h"
#include "renderer/backend/IShaderProgram.h"
#include "renderer/VertexBufferManager.h"
#include <vector>
Go to the source code of this file.
Classes | |
class | CDecalRData |
struct | CDecalRData::SDecalVertex |