/**
* @class
*/
function RallyPoint() {}
RallyPoint.prototype.Schema =
"<a:component/><empty/>";
RallyPoint.prototype.Init = function()
{
this.pos = [];
this.data = [];
};
RallyPoint.prototype.AddPosition = function(x, z)
{
this.pos.push({
"x": x,
"z": z
});
};
RallyPoint.prototype.HasPositions = function()
{
return this.pos.length > 0;
};
RallyPoint.prototype.GetFirstPosition = function()
{
return this.pos.length ? Vector2D.from3D(this.pos[0]) : new Vector2D(-1, -1);
};
RallyPoint.prototype.GetPositions = function()
{
// Update positions for moving target entities
var cmpRangeManager = Engine.QueryInterface(SYSTEM_ENTITY, IID_RangeManager);
var cmpOwnership = Engine.QueryInterface(this.entity, IID_Ownership);
// We must not affect the simulation state here (modifications of the
// RallyPointRenderer are allowed though), so copy the state
var ret = [];
for (var i = 0; i < this.pos.length; i++)
{
ret.push(this.pos[i]);
// Update the rallypoint coordinates if the target is alive
if (!this.data[i] || !this.data[i].target || !this.TargetIsAlive(this.data[i].target))
continue;
// and visible
if (cmpRangeManager && cmpOwnership &&
cmpRangeManager.GetLosVisibility(this.data[i].target, cmpOwnership.GetOwner()) != "visible")
continue;
// Get the actual position of the target entity
var cmpPosition = Engine.QueryInterface(this.data[i].target, IID_Position);
if (!cmpPosition || !cmpPosition.IsInWorld())
continue;
var targetPosition = cmpPosition.GetPosition2D();
if (!targetPosition)
continue;
if (this.pos[i].x == targetPosition.x && this.pos[i].z == targetPosition.y)
continue;
ret[i] = { "x": targetPosition.x, "z": targetPosition.y };
var cmpRallyPointRenderer = Engine.QueryInterface(this.entity, IID_RallyPointRenderer);
if (cmpRallyPointRenderer)
cmpRallyPointRenderer.UpdatePosition(i, targetPosition);
}
return ret;
};
// Extra data for the rally point, should have a command property and then helpful data for that command
// See getActionInfo in gui/input.js
RallyPoint.prototype.AddData = function(data)
{
this.data.push(data);
};
// Returns an array with the data associated with this rally point. Each element has the structure:
// {"type": "walk/gather/garrison/...", "target": targetEntityId, "resourceType": "tree/fruit/ore/..."} where target
// and resourceType (specific resource type) are optional, also target may be an invalid entity, check for existence.
RallyPoint.prototype.GetData = function()
{
return this.data;
};
RallyPoint.prototype.Unset = function()
{
this.pos = [];
this.data = [];
};
RallyPoint.prototype.Reset = function()
{
this.Unset();
var cmpRallyPointRenderer = Engine.QueryInterface(this.entity, IID_RallyPointRenderer);
if (cmpRallyPointRenderer)
cmpRallyPointRenderer.Reset();
};
/**
* @param {number} entity - The entity ID of the entity to order to the rally point.
* @param {string[]} ignore - The commands to ignore when performed on this.entity.
* E.g. "garrison" when unloading.
*/
RallyPoint.prototype.OrderToRallyPoint = function(entity, ignore = [])
{
let cmpOwnership = Engine.QueryInterface(this.entity, IID_Ownership);
if (!cmpOwnership)
return;
let owner = cmpOwnership.GetOwner();
let cmpEntOwnership = Engine.QueryInterface(entity, IID_Ownership);
if (!cmpEntOwnership || cmpEntOwnership.GetOwner() != owner)
return;
let commands = GetRallyPointCommands(this, [entity]);
if (!commands.length ||
commands[0].target == this.entity && ignore.includes(commands[0].type))
return;
for (let command of commands)
ProcessCommand(owner, command);
};
RallyPoint.prototype.OnGlobalEntityRenamed = function(msg)
{
for (let data of this.data)
{
if (!data)
continue;
if (data.target && data.target == msg.entity)
data.target = msg.newentity;
if (data.source && data.source == msg.entity)
data.source = msg.newentity;
}
if (msg.entity != this.entity)
return;
let cmpRallyPointNew = Engine.QueryInterface(msg.newentity, IID_RallyPoint);
if (cmpRallyPointNew)
{
let rallyCoords = this.GetPositions();
let rallyData = this.GetData();
for (let i = 0; i < rallyCoords.length; ++i)
{
cmpRallyPointNew.AddPosition(rallyCoords[i].x, rallyCoords[i].z);
cmpRallyPointNew.AddData(rallyData[i]);
}
}
};
RallyPoint.prototype.OnOwnershipChanged = function(msg)
{
// No need to reset when constructing or destructing the entity
if (msg.from == INVALID_PLAYER || msg.to == INVALID_PLAYER)
return;
this.Reset();
};
/**
* Returns true if the target exists and has non-zero hitpoints.
*/
RallyPoint.prototype.TargetIsAlive = function(ent)
{
var cmpFormation = Engine.QueryInterface(ent, IID_Formation);
if (cmpFormation)
return true;
var cmpHealth = QueryMiragedInterface(ent, IID_Health);
return cmpHealth && cmpHealth.GetHitpoints() != 0;
};
Engine.RegisterComponentType(IID_RallyPoint, "RallyPoint", RallyPoint);