/**
* @class
*/
function Promotion() {}
Promotion.prototype.Schema =
"<element name='Entity'>" +
"<text/>" +
"</element>" +
"<optional>" +
"<element name='TrickleRate' a:help='Trickle of XP gained each second.'>" +
"<ref name='nonNegativeDecimal'/>" +
"</element>" +
"</optional>" +
"<element name='RequiredXp'>" +
"<data type='positiveInteger'/>" +
"</element>";
Promotion.prototype.Init = function()
{
this.currentXp = 0;
this.ComputeTrickleRate();
};
Promotion.prototype.GetRequiredXp = function()
{
return ApplyValueModificationsToEntity("Promotion/RequiredXp", +this.template.RequiredXp, this.entity);
};
Promotion.prototype.GetCurrentXp = function()
{
return this.currentXp;
};
Promotion.prototype.GetPromotedTemplateName = function()
{
return this.template.Entity;
};
Promotion.prototype.Promote = function(promotedTemplateName)
{
let cmpHealth = Engine.QueryInterface(this.entity, IID_Health);
if (cmpHealth && cmpHealth.GetHitpoints() == 0)
{
this.promotedUnitEntity = INVALID_ENTITY;
return;
}
ChangeEntityTemplate(this.entity, promotedTemplateName);
};
/**
* @param {number} entity - The entity ID of the entity that this unit has promoted to.
*/
Promotion.prototype.SetPromotedEntity = function(entity)
{
this.promotedUnitEntity = entity;
};
Promotion.prototype.IncreaseXp = function(amount)
{
// if the unit was already promoted, but is waiting for the engine to be destroyed
// transfer the gained xp to the promoted unit if applicable
if (this.promotedUnitEntity)
{
let cmpPromotion = Engine.QueryInterface(this.promotedUnitEntity, IID_Promotion);
if (cmpPromotion)
cmpPromotion.IncreaseXp(amount);
return;
}
this.currentXp += +amount;
let requiredXp = this.GetRequiredXp();
if (this.currentXp >= requiredXp)
{
let cmpTemplateManager = Engine.QueryInterface(SYSTEM_ENTITY, IID_TemplateManager);
let cmpPlayer = QueryOwnerInterface(this.entity, IID_Player);
if (!cmpPlayer)
return;
let playerID = cmpPlayer.GetPlayerID();
this.currentXp -= requiredXp;
let promotedTemplateName = this.GetPromotedTemplateName();
// check if we can upgrade a second time (or even more)
while (true)
{
let template = cmpTemplateManager.GetTemplate(promotedTemplateName);
if (!template.Promotion)
break;
requiredXp = ApplyValueModificationsToTemplate("Promotion/RequiredXp", +template.Promotion.RequiredXp, playerID, template);
// compare the current xp to the required xp of the promoted entity
if (this.currentXp < requiredXp)
break;
this.currentXp -= requiredXp;
promotedTemplateName = template.Promotion.Entity;
}
this.Promote(promotedTemplateName);
}
Engine.PostMessage(this.entity, MT_ExperienceChanged, {});
};
Promotion.prototype.ComputeTrickleRate = function()
{
this.trickleRate = ApplyValueModificationsToEntity("Promotion/TrickleRate", +(this.template.TrickleRate || 0), this.entity);
this.CheckTrickleTimer();
};
Promotion.prototype.CheckTrickleTimer = function()
{
if (!this.trickleRate)
{
if (this.trickleTimer)
{
let cmpTimer = Engine.QueryInterface(SYSTEM_ENTITY, IID_Timer);
cmpTimer.CancelTimer(this.trickleTimer);
delete this.trickleTimer;
}
return;
}
if (this.trickleTimer)
return;
let cmpTimer = Engine.QueryInterface(SYSTEM_ENTITY, IID_Timer);
this.trickleTimer = cmpTimer.SetInterval(this.entity, IID_Promotion, "TrickleTick", 1000, 1000, null);
};
Promotion.prototype.TrickleTick = function()
{
this.IncreaseXp(this.trickleRate);
};
Promotion.prototype.OnValueModification = function(msg)
{
if (msg.component != "Promotion")
return;
this.ComputeTrickleRate();
this.IncreaseXp(0);
};
Engine.RegisterComponentType(IID_Promotion, "Promotion", Promotion);