/**
* @class
*/
function Capturable() {}
Capturable.prototype.Schema =
"<element name='CapturePoints' a:help='Maximum capture points.'>" +
"<ref name='positiveDecimal'/>" +
"</element>" +
"<element name='RegenRate' a:help='Number of capture points that are regenerated per second in favour of the owner.'>" +
"<ref name='nonNegativeDecimal'/>" +
"</element>" +
"<element name='GarrisonRegenRate' a:help='Number of capture points that are regenerated per second and per garrisoned unit in favour of the owner.'>" +
"<ref name='nonNegativeDecimal'/>" +
"</element>";
Capturable.prototype.Init = function()
{
this.maxCapturePoints = +this.template.CapturePoints;
this.garrisonRegenRate = +this.template.GarrisonRegenRate;
this.regenRate = +this.template.RegenRate;
this.capturePoints = [];
};
// Interface functions
/**
* Returns the current capture points array.
*/
Capturable.prototype.GetCapturePoints = function()
{
return this.capturePoints;
};
Capturable.prototype.GetMaxCapturePoints = function()
{
return this.maxCapturePoints;
};
Capturable.prototype.GetGarrisonRegenRate = function()
{
return this.garrisonRegenRate;
};
/**
* Set the new capture points, used for cloning entities.
* The caller should assure that the sum of capture points
* matches the max.
* @param {number[]} - Array with for all players the new value.
*/
Capturable.prototype.SetCapturePoints = function(capturePointsArray)
{
this.capturePoints = capturePointsArray;
};
/**
* Compute the amount of capture points to be reduced and reduce them.
* @param {number} amount - Number of capture points to be taken.
* @param {number} captor - The entity capturing us.
* @param {number} captorOwner - Owner of the captor.
* @return {Object} - Object of the form { "captureChange": number }, where number indicates the actual amount of capture points taken.
*/
Capturable.prototype.Capture = function(amount, captor, captorOwner)
{
if (captorOwner == INVALID_PLAYER || !this.CanCapture(captorOwner))
return {};
// TODO: implement loot
return { "captureChange": this.Reduce(amount, captorOwner) };
};
/**
* Reduces the amount of capture points of an entity,
* in favour of the player of the source.
* @param {number} amount - Number of capture points to be taken.
* @param {number} playerID - ID of player the capture points should be awarded to.
* @return {number} - The number of capture points actually taken.
*/
Capturable.prototype.Reduce = function(amount, playerID)
{
if (amount <= 0)
return 0;
let cmpOwnership = Engine.QueryInterface(this.entity, IID_Ownership);
if (!cmpOwnership || cmpOwnership.GetOwner() == INVALID_PLAYER)
return 0;
let cmpPlayerSource = QueryPlayerIDInterface(playerID);
if (!cmpPlayerSource)
return 0;
// Before changing the value, activate Fogging if necessary to hide changes.
let cmpFogging = Engine.QueryInterface(this.entity, IID_Fogging);
if (cmpFogging)
cmpFogging.Activate();
let numberOfEnemies = this.capturePoints.filter((v, i) => v > 0 && cmpPlayerSource.IsEnemy(i)).length;
if (numberOfEnemies == 0)
return 0;
// Distribute the capture points over all enemies.
let distributedAmount = amount / numberOfEnemies;
let removedAmount = 0;
while (distributedAmount > 0.0001)
{
numberOfEnemies = 0;
for (let i in this.capturePoints)
{
if (!this.capturePoints[i] || !cmpPlayerSource.IsEnemy(i))
continue;
if (this.capturePoints[i] > distributedAmount)
{
removedAmount += distributedAmount;
this.capturePoints[i] -= distributedAmount;
++numberOfEnemies;
}
else
{
removedAmount += this.capturePoints[i];
this.capturePoints[i] = 0;
}
}
distributedAmount = numberOfEnemies ? (amount - removedAmount) / numberOfEnemies : 0;
}
// Give all capture points taken to the player.
let takenCapturePoints = this.maxCapturePoints - this.capturePoints.reduce((a, b) => a + b);
this.capturePoints[playerID] += takenCapturePoints;
this.CheckTimer();
this.RegisterCapturePointsChanged();
return takenCapturePoints;
};
/**
* Check if the source can (re)capture points from this building.
* @param {number} playerID - PlayerID of the source.
* @return {boolean} - Whether the source can (re)capture points from this building.
*/
Capturable.prototype.CanCapture = function(playerID)
{
let cmpPlayerSource = QueryPlayerIDInterface(playerID);
if (!cmpPlayerSource)
warn(playerID + " has no player component defined on its id.");
let capturePoints = this.GetCapturePoints();
let sourceEnemyCapturePoints = 0;
for (let i in this.GetCapturePoints())
if (cmpPlayerSource.IsEnemy(i))
sourceEnemyCapturePoints += capturePoints[i];
return sourceEnemyCapturePoints > 0;
};
// Private functions
/**
* This has to be called whenever the capture points are changed.
* It notifies other components of the change, and switches ownership when needed.
*/
Capturable.prototype.RegisterCapturePointsChanged = function()
{
let cmpOwnership = Engine.QueryInterface(this.entity, IID_Ownership);
if (!cmpOwnership)
return;
Engine.PostMessage(this.entity, MT_CapturePointsChanged, { "capturePoints": this.capturePoints });
let owner = cmpOwnership.GetOwner();
if (owner == INVALID_PLAYER || this.capturePoints[owner] > 0)
return;
// If all capture points have been taken from the owner, convert it to player with the most capture points.
let cmpLostPlayerStatisticsTracker = QueryOwnerInterface(this.entity, IID_StatisticsTracker);
if (cmpLostPlayerStatisticsTracker)
cmpLostPlayerStatisticsTracker.LostEntity(this.entity);
cmpOwnership.SetOwner(this.capturePoints.reduce((bestPlayer, playerCapturePoints, player, capturePoints) => playerCapturePoints > capturePoints[bestPlayer] ? player : bestPlayer, 0));
let cmpCapturedPlayerStatisticsTracker = QueryOwnerInterface(this.entity, IID_StatisticsTracker);
if (cmpCapturedPlayerStatisticsTracker)
cmpCapturedPlayerStatisticsTracker.CapturedEntity(this.entity);
};
Capturable.prototype.GetRegenRate = function()
{
let cmpGarrisonHolder = Engine.QueryInterface(this.entity, IID_GarrisonHolder);
if (!cmpGarrisonHolder)
return this.regenRate;
return this.regenRate + this.GetGarrisonRegenRate() * cmpGarrisonHolder.GetEntities().length;
};
Capturable.prototype.TimerTick = function()
{
let cmpOwnership = Engine.QueryInterface(this.entity, IID_Ownership);
if (!cmpOwnership || cmpOwnership.GetOwner() == INVALID_PLAYER)
return;
let owner = cmpOwnership.GetOwner();
let modifiedCapturePoints = 0;
// Special handle for the territory decay.
// Reduce capture points from the owner in favour of all neighbours (also allies).
let cmpTerritoryDecay = Engine.QueryInterface(this.entity, IID_TerritoryDecay);
if (cmpTerritoryDecay && cmpTerritoryDecay.IsDecaying())
{
let neighbours = cmpTerritoryDecay.GetConnectedNeighbours();
let totalNeighbours = neighbours.reduce((a, b) => a + b);
let decay = Math.min(cmpTerritoryDecay.GetDecayRate(), this.capturePoints[owner]);
this.capturePoints[owner] -= decay;
if (totalNeighbours)
for (let p in neighbours)
this.capturePoints[p] += decay * neighbours[p] / totalNeighbours;
// Decay to gaia as default.
else
this.capturePoints[0] += decay;
modifiedCapturePoints += decay;
this.RegisterCapturePointsChanged();
}
let regenRate = this.GetRegenRate();
if (regenRate < 0)
modifiedCapturePoints += this.Reduce(-regenRate, 0);
else if (regenRate > 0)
modifiedCapturePoints += this.Reduce(regenRate, owner);
if (modifiedCapturePoints)
return;
// Nothing changed, stop the timer.
let cmpTimer = Engine.QueryInterface(SYSTEM_ENTITY, IID_Timer);
cmpTimer.CancelTimer(this.timer);
delete this.timer;
Engine.PostMessage(this.entity, MT_CaptureRegenStateChanged, { "regenerating": false, "regenRate": 0, "territoryDecay": 0 });
};
/**
* Start the regeneration timer when no timer exists.
* When nothing can be modified (f.e. because it is fully regenerated), the
* timer stops automatically after one execution.
*/
Capturable.prototype.CheckTimer = function()
{
if (this.timer)
return;
let regenRate = this.GetRegenRate();
let cmpDecay = Engine.QueryInterface(this.entity, IID_TerritoryDecay);
let decay = cmpDecay && cmpDecay.IsDecaying() ? cmpDecay.GetDecayRate() : 0;
if (regenRate == 0 && decay == 0)
return;
let cmpTimer = Engine.QueryInterface(SYSTEM_ENTITY, IID_Timer);
this.timer = cmpTimer.SetInterval(this.entity, IID_Capturable, "TimerTick", 1000, 1000, null);
Engine.PostMessage(this.entity, MT_CaptureRegenStateChanged, { "regenerating": true, "regenRate": regenRate, "territoryDecay": decay });
};
/**
* Update all chached values that could be affected by modifications.
*/
Capturable.prototype.UpdateCachedValues = function()
{
this.garrisonRegenRate = ApplyValueModificationsToEntity("Capturable/GarrisonRegenRate", +this.template.GarrisonRegenRate, this.entity);
this.regenRate = ApplyValueModificationsToEntity("Capturable/RegenRate", +this.template.RegenRate, this.entity);
this.maxCapturePoints = ApplyValueModificationsToEntity("Capturable/CapturePoints", +this.template.CapturePoints, this.entity);
};
/**
* Update all chached values that could be affected by modifications.
* Check timer and send changed messages when required.
* @param {boolean} message - Whether not to send a CapturePointsChanged message. When false, caller should take care of sending that message.
*/
Capturable.prototype.UpdateCachedValuesAndNotify = function(sendMessage = true)
{
let oldMaxCapturePoints = this.maxCapturePoints;
let oldGarrisonRegenRate = this.garrisonRegenRate;
let oldRegenRate = this.regenRate;
this.UpdateCachedValues();
if (oldMaxCapturePoints != this.maxCapturePoints)
{
let scale = this.maxCapturePoints / oldMaxCapturePoints;
for (let i in this.capturePoints)
this.capturePoints[i] *= scale;
if (sendMessage)
Engine.PostMessage(this.entity, MT_CapturePointsChanged, { "capturePoints": this.capturePoints });
}
if (oldGarrisonRegenRate != this.garrisonRegenRate || oldRegenRate != this.regenRate)
this.CheckTimer();
};
// Message Listeners
Capturable.prototype.OnValueModification = function(msg)
{
if (msg.component == "Capturable")
this.UpdateCachedValuesAndNotify();
};
Capturable.prototype.OnGarrisonedUnitsChanged = function(msg)
{
this.CheckTimer();
};
Capturable.prototype.OnTerritoryDecayChanged = function(msg)
{
if (msg.to)
this.CheckTimer();
};
Capturable.prototype.OnDiplomacyChanged = function(msg)
{
this.CheckTimer();
};
Capturable.prototype.OnOwnershipChanged = function(msg)
{
if (msg.to == INVALID_PLAYER)
return;
// Initialise the capture points when created.
if (!this.capturePoints.length)
{
this.UpdateCachedValues();
let numPlayers = Engine.QueryInterface(SYSTEM_ENTITY, IID_PlayerManager).GetNumPlayers();
for (let i = 0; i < numPlayers; ++i)
{
if (i == msg.to)
this.capturePoints[i] = this.maxCapturePoints;
else
this.capturePoints[i] = 0;
}
this.CheckTimer();
return;
}
// When already initialised, this happens on defeat or wololo,
// transfer the points of the old owner to the new one.
if (this.capturePoints[msg.from])
{
this.capturePoints[msg.to] += this.capturePoints[msg.from];
this.capturePoints[msg.from] = 0;
this.UpdateCachedValuesAndNotify(false);
this.RegisterCapturePointsChanged();
return;
}
this.UpdateCachedValuesAndNotify();
};
/**
* When a player is defeated, reassign the capture points of non-owned entities to gaia.
* Those owned by the defeated player are dealt with onOwnershipChanged.
*/
Capturable.prototype.OnGlobalPlayerDefeated = function(msg)
{
if (!this.capturePoints[msg.playerId])
return;
let cmpOwnership = Engine.QueryInterface(this.entity, IID_Ownership);
if (cmpOwnership && (cmpOwnership.GetOwner() == INVALID_PLAYER ||
cmpOwnership.GetOwner() == msg.playerId))
return;
this.capturePoints[0] += this.capturePoints[msg.playerId];
this.capturePoints[msg.playerId] = 0;
this.RegisterCapturePointsChanged();
this.CheckTimer();
};
function CapturableMirage() {}
CapturableMirage.prototype.Init = function(cmpCapturable)
{
this.capturePoints = clone(cmpCapturable.GetCapturePoints());
this.maxCapturePoints = cmpCapturable.GetMaxCapturePoints();
};
CapturableMirage.prototype.GetCapturePoints = function() { return this.capturePoints; };
CapturableMirage.prototype.GetMaxCapturePoints = function() { return this.maxCapturePoints; };
CapturableMirage.prototype.CanCapture = Capturable.prototype.CanCapture;
Engine.RegisterGlobal("CapturableMirage", CapturableMirage);
Capturable.prototype.Mirage = function()
{
let mirage = new CapturableMirage();
mirage.Init(this);
return mirage;
};
Engine.RegisterComponentType(IID_Capturable, "Capturable", Capturable);