/**
* @class
*/
function Auras() {}
Auras.prototype.Schema =
"<attribute name='datatype'>" +
"<value>tokens</value>" +
"</attribute>" +
"<text a:help='A whitespace-separated list of aura files, placed under simulation/data/auras/'/>";
Auras.prototype.Init = function()
{
this.affectedPlayers = {};
for (let name of this.GetAuraNames())
this.affectedPlayers[name] = [];
// In case of autogarrisoning, this component can be called before ownership is set.
// So it needs to be completely initialised from the start.
this.Clean();
};
// We can modify identifier if we want stackable auras in some case.
Auras.prototype.GetModifierIdentifier = function(name)
{
if (AuraTemplates.Get(name).stackable)
return "aura/" + name + this.entity;
return "aura/" + name;
};
Auras.prototype.GetDescriptions = function()
{
var ret = {};
for (let auraID of this.GetAuraNames())
{
let aura = AuraTemplates.Get(auraID);
ret[auraID] = {
"name": {
"generic": aura.auraName
},
"description": aura.auraDescription || null,
"radius": this.GetRange(auraID) || null
};
}
return ret;
};
Auras.prototype.GetAuraNames = function()
{
return this.template._string.split(/\s+/);
};
Auras.prototype.GetOverlayIcon = function(name)
{
return AuraTemplates.Get(name).overlayIcon || "";
};
Auras.prototype.GetAffectedEntities = function(name)
{
return this[name].targetUnits;
};
Auras.prototype.GetRange = function(name)
{
if (this.IsRangeAura(name))
return +AuraTemplates.Get(name).radius;
return undefined;
};
Auras.prototype.GetClasses = function(name)
{
return AuraTemplates.Get(name).affects;
};
Auras.prototype.GetModifications = function(name)
{
return AuraTemplates.Get(name).modifications;
};
Auras.prototype.GetAffectedPlayers = function(name)
{
return this.affectedPlayers[name];
};
Auras.prototype.GetRangeOverlays = function()
{
let rangeOverlays = [];
for (let name of this.GetAuraNames())
{
if (!this.IsRangeAura(name) || !this[name].isApplied)
continue;
let rangeOverlay = AuraTemplates.Get(name).rangeOverlay;
rangeOverlays.push(
rangeOverlay ?
{
"radius": this.GetRange(name),
"texture": rangeOverlay.lineTexture,
"textureMask": rangeOverlay.lineTextureMask,
"thickness": rangeOverlay.lineThickness
} :
// Specify default in order not to specify it in about 40 auras
{
"radius": this.GetRange(name),
"texture": "outline_border.png",
"textureMask": "outline_border_mask.png",
"thickness": 0.2
});
}
return rangeOverlays;
};
Auras.prototype.CalculateAffectedPlayers = function(name)
{
var affectedPlayers = AuraTemplates.Get(name).affectedPlayers || ["Player"];
this.affectedPlayers[name] = [];
var cmpPlayer = Engine.QueryInterface(this.entity, IID_Player);
if (!cmpPlayer)
cmpPlayer = QueryOwnerInterface(this.entity);
if (!cmpPlayer || cmpPlayer.GetState() == "defeated")
return;
let cmpPlayerManager = Engine.QueryInterface(SYSTEM_ENTITY, IID_PlayerManager);
for (let i of cmpPlayerManager.GetAllPlayers())
{
let cmpAffectedPlayer = QueryPlayerIDInterface(i);
if (!cmpAffectedPlayer || cmpAffectedPlayer.GetState() == "defeated")
continue;
if (affectedPlayers.some(p => p == "Player" ? cmpPlayer.GetPlayerID() == i : cmpPlayer["Is" + p](i)))
this.affectedPlayers[name].push(i);
}
};
Auras.prototype.CanApply = function(name)
{
if (!AuraTemplates.Get(name).requiredTechnology)
return true;
let cmpTechnologyManager = QueryOwnerInterface(this.entity, IID_TechnologyManager);
if (!cmpTechnologyManager)
return false;
return cmpTechnologyManager.IsTechnologyResearched(AuraTemplates.Get(name).requiredTechnology);
};
Auras.prototype.HasFormationAura = function()
{
return this.GetAuraNames().some(n => this.IsFormationAura(n));
};
Auras.prototype.HasGarrisonAura = function()
{
return this.GetAuraNames().some(n => this.IsGarrisonAura(n));
};
Auras.prototype.HasGarrisonedUnitsAura = function()
{
return this.GetAuraNames().some(n => this.IsGarrisonedUnitsAura(n));
};
Auras.prototype.GetType = function(name)
{
return AuraTemplates.Get(name).type;
};
Auras.prototype.IsFormationAura = function(name)
{
return this.GetType(name) == "formation";
};
Auras.prototype.IsGarrisonAura = function(name)
{
return this.GetType(name) == "garrison";
};
Auras.prototype.IsGarrisonedUnitsAura = function(name)
{
return this.GetType(name) == "garrisonedUnits";
};
Auras.prototype.IsTurretedUnitsAura = function(name)
{
return this.GetType(name) == "turretedUnits";
};
Auras.prototype.IsRangeAura = function(name)
{
return this.GetType(name) == "range";
};
Auras.prototype.IsGlobalAura = function(name)
{
return this.GetType(name) == "global";
};
Auras.prototype.IsPlayerAura = function(name)
{
return this.GetType(name) == "player";
};
/**
* clean all bonuses. Remove the old ones and re-apply the new ones
*/
Auras.prototype.Clean = function()
{
var cmpRangeManager = Engine.QueryInterface(SYSTEM_ENTITY, IID_RangeManager);
var auraNames = this.GetAuraNames();
let targetUnitsClone = {};
let needVisualizationUpdate = false;
// remove all bonuses
for (let name of auraNames)
{
targetUnitsClone[name] = [];
if (!this[name])
continue;
if (this.IsRangeAura(name))
needVisualizationUpdate = true;
if (this[name].targetUnits)
targetUnitsClone[name] = this[name].targetUnits.slice();
if (this.IsGlobalAura(name))
this.RemoveTemplateAura(name);
this.RemoveAura(name, this[name].targetUnits);
if (this[name].rangeQuery)
cmpRangeManager.DestroyActiveQuery(this[name].rangeQuery);
}
for (let name of auraNames)
{
// only calculate the affected players on re-applying the bonuses
// this makes sure the template bonuses are removed from the correct players
this.CalculateAffectedPlayers(name);
// initialise range query
this[name] = {};
this[name].targetUnits = [];
this[name].isApplied = this.CanApply(name);
var affectedPlayers = this.GetAffectedPlayers(name);
if (!affectedPlayers.length)
continue;
if (this.IsGlobalAura(name))
{
this.ApplyTemplateAura(name, affectedPlayers);
// Only need to call ApplyAura for the aura icons, so skip it if there are none.
if (this.GetOverlayIcon(name))
for (let player of affectedPlayers)
this.ApplyAura(name, cmpRangeManager.GetEntitiesByPlayer(player));
continue;
}
if (this.IsPlayerAura(name))
{
let cmpPlayerManager = Engine.QueryInterface(SYSTEM_ENTITY, IID_PlayerManager);
this.ApplyAura(name, affectedPlayers.map(p => cmpPlayerManager.GetPlayerByID(p)));
continue;
}
if (!this.IsRangeAura(name))
{
this.ApplyAura(name, targetUnitsClone[name]);
continue;
}
needVisualizationUpdate = true;
if (this[name].isApplied && (this.IsRangeAura(name) || this.IsGlobalAura(name) && !!this.GetOverlayIcon(name)))
{
// Do not account for entity sizes: structures can have various sizes
// and we currently prefer auras to not depend on the source size
// (this is generally irrelevant for units).
this[name].rangeQuery = cmpRangeManager.CreateActiveQuery(
this.entity,
0,
this.GetRange(name),
affectedPlayers,
IID_Identity,
cmpRangeManager.GetEntityFlagMask("normal"),
false
);
cmpRangeManager.EnableActiveQuery(this[name].rangeQuery);
}
}
if (needVisualizationUpdate)
{
let cmpRangeOverlayManager = Engine.QueryInterface(this.entity, IID_RangeOverlayManager);
if (cmpRangeOverlayManager)
{
cmpRangeOverlayManager.UpdateRangeOverlays("Auras");
cmpRangeOverlayManager.RegenerateRangeOverlays(false);
}
}
};
Auras.prototype.GiveMembersWithValidClass = function(auraName, entityList)
{
var match = this.GetClasses(auraName);
return entityList.filter(ent => {
let cmpIdentity = Engine.QueryInterface(ent, IID_Identity);
return cmpIdentity && MatchesClassList(cmpIdentity.GetClassesList(), match);
});
};
Auras.prototype.OnRangeUpdate = function(msg)
{
for (let name of this.GetAuraNames().filter(n => this[n] && msg.tag == this[n].rangeQuery))
{
this.ApplyAura(name, msg.added);
this.RemoveAura(name, msg.removed);
}
};
Auras.prototype.OnGarrisonedUnitsChanged = function(msg)
{
for (let name of this.GetAuraNames().filter(n => this.IsGarrisonedUnitsAura(n)))
{
this.ApplyAura(name, msg.added);
this.RemoveAura(name, msg.removed);
}
};
Auras.prototype.OnTurretsChanged = function(msg)
{
for (let name of this.GetAuraNames().filter(n => this.IsTurretedUnitsAura(n)))
{
this.ApplyAura(name, msg.added);
this.RemoveAura(name, msg.removed);
}
};
Auras.prototype.ApplyFormationAura = function(memberList)
{
for (let name of this.GetAuraNames().filter(n => this.IsFormationAura(n)))
this.ApplyAura(name, memberList);
};
Auras.prototype.ApplyGarrisonAura = function(structure)
{
for (let name of this.GetAuraNames().filter(n => this.IsGarrisonAura(n)))
this.ApplyAura(name, [structure]);
};
Auras.prototype.ApplyTemplateAura = function(name, players)
{
if (!this[name].isApplied)
return;
if (!this.IsGlobalAura(name))
return;
let derivedModifiers = DeriveModificationsFromTech({
"modifications": this.GetModifications(name),
"affects": this.GetClasses(name)
});
let cmpModifiersManager = Engine.QueryInterface(SYSTEM_ENTITY, IID_ModifiersManager);
let cmpPlayerManager = Engine.QueryInterface(SYSTEM_ENTITY, IID_PlayerManager);
let modifName = this.GetModifierIdentifier(name);
for (let player of players)
cmpModifiersManager.AddModifiers(modifName, derivedModifiers, cmpPlayerManager.GetPlayerByID(player));
};
Auras.prototype.RemoveFormationAura = function(memberList)
{
for (let name of this.GetAuraNames().filter(n => this.IsFormationAura(n)))
this.RemoveAura(name, memberList);
};
Auras.prototype.RemoveGarrisonAura = function(structure)
{
for (let name of this.GetAuraNames().filter(n => this.IsGarrisonAura(n)))
this.RemoveAura(name, [structure]);
};
Auras.prototype.RemoveTemplateAura = function(name)
{
if (!this[name].isApplied)
return;
if (!this.IsGlobalAura(name))
return;
let derivedModifiers = DeriveModificationsFromTech({
"modifications": this.GetModifications(name),
"affects": this.GetClasses(name)
});
let cmpModifiersManager = Engine.QueryInterface(SYSTEM_ENTITY, IID_ModifiersManager);
let cmpPlayerManager = Engine.QueryInterface(SYSTEM_ENTITY, IID_PlayerManager);
let modifName = this.GetModifierIdentifier(name);
for (let player of this.GetAffectedPlayers(name))
{
let playerId = cmpPlayerManager.GetPlayerByID(player);
for (let modifierPath in derivedModifiers)
cmpModifiersManager.RemoveModifier(modifierPath, modifName, playerId);
}
};
Auras.prototype.ApplyAura = function(name, ents)
{
var validEnts = this.GiveMembersWithValidClass(name, ents);
if (!validEnts.length)
return;
this[name].targetUnits = this[name].targetUnits.concat(validEnts);
if (!this[name].isApplied)
return;
// update status bars if this has an icon
if (this.GetOverlayIcon(name))
for (let ent of validEnts)
{
let cmpStatusBars = Engine.QueryInterface(ent, IID_StatusBars);
if (cmpStatusBars)
cmpStatusBars.AddAuraSource(this.entity, name);
}
// Global aura modifications are handled at the player level by the modification manager,
// so stop after icons have been applied.
if (this.IsGlobalAura(name))
return;
let cmpModifiersManager = Engine.QueryInterface(SYSTEM_ENTITY, IID_ModifiersManager);
let derivedModifiers = DeriveModificationsFromTech({
"modifications": this.GetModifications(name),
"affects": this.GetClasses(name)
});
let modifName = this.GetModifierIdentifier(name);
for (let ent of validEnts)
cmpModifiersManager.AddModifiers(modifName, derivedModifiers, ent);
};
Auras.prototype.RemoveAura = function(name, ents, skipModifications = false)
{
var validEnts = this.GiveMembersWithValidClass(name, ents);
if (!validEnts.length)
return;
this[name].targetUnits = this[name].targetUnits.filter(v => validEnts.indexOf(v) == -1);
if (!this[name].isApplied)
return;
// update status bars if this has an icon
if (this.GetOverlayIcon(name))
for (let ent of validEnts)
{
let cmpStatusBars = Engine.QueryInterface(ent, IID_StatusBars);
if (cmpStatusBars)
cmpStatusBars.RemoveAuraSource(this.entity, name);
}
// Global aura modifications are handled at the player level by the modification manager,
// so stop after icons have been removed.
if (this.IsGlobalAura(name))
return;
let cmpModifiersManager = Engine.QueryInterface(SYSTEM_ENTITY, IID_ModifiersManager);
let derivedModifiers = DeriveModificationsFromTech({
"modifications": this.GetModifications(name),
"affects": this.GetClasses(name)
});
let modifName = this.GetModifierIdentifier(name);
for (let ent of ents)
for (let modifierPath in derivedModifiers)
cmpModifiersManager.RemoveModifier(modifierPath, modifName, ent);
};
Auras.prototype.OnOwnershipChanged = function(msg)
{
this.Clean();
};
Auras.prototype.OnDiplomacyChanged = function(msg)
{
var cmpPlayer = Engine.QueryInterface(this.entity, IID_Player);
if (cmpPlayer && (cmpPlayer.GetPlayerID() == msg.player || cmpPlayer.GetPlayerID() == msg.otherPlayer) ||
IsOwnedByPlayer(msg.player, this.entity) ||
IsOwnedByPlayer(msg.otherPlayer, this.entity))
this.Clean();
};
Auras.prototype.OnGlobalResearchFinished = function(msg)
{
var cmpPlayer = Engine.QueryInterface(this.entity, IID_Player);
if ((!cmpPlayer || cmpPlayer.GetPlayerID() != msg.player) && !IsOwnedByPlayer(msg.player, this.entity))
return;
for (let name of this.GetAuraNames())
{
let requiredTech = AuraTemplates.Get(name).requiredTechnology;
if (requiredTech && requiredTech == msg.tech)
{
this.Clean();
return;
}
}
};
/**
* Update auras of the player entity and entities affecting player entities that didn't change ownership.
*/
Auras.prototype.OnGlobalPlayerDefeated = function(msg)
{
let cmpPlayer = Engine.QueryInterface(this.entity, IID_Player);
if (cmpPlayer && cmpPlayer.GetPlayerID() == msg.playerId ||
this.GetAuraNames().some(name => this.GetAffectedPlayers(name).indexOf(msg.playerId) != -1))
this.Clean();
};
Auras.prototype.OnGarrisonedStateChanged = function(msg)
{
if (!this.HasGarrisonAura())
return;
if (msg.holderID != INVALID_ENTITY)
this.ApplyGarrisonAura(msg.holderID);
if (msg.oldHolder != INVALID_ENTITY)
this.RemoveGarrisonAura(msg.oldHolder);
};
Engine.RegisterComponentType(IID_Auras, "Auras", Auras);