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Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
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#include "simulation2/helpers/Player.h"#include "third_party/mongoose/mongoose.h"#include <condition_variable>#include <mutex>#include <vector>

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Classes | |
| struct | RL::ScenarioConfig |
| struct | RL::GameCommand |
| struct | RL::GameMessage |
| Holds messages from the RL client to the game. More... | |
| class | RL::Interface |
| Implements an interface providing fundamental capabilities required for reinforcement learning (over HTTP). More... | |
Namespaces | |
| namespace | RL |
Enumerations | |
| enum class | RL::GameMessageType { RL::None , RL::Reset , RL::Commands , RL::Evaluate } |