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Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
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Classes | |
| struct | GameCommand |
| struct | GameMessage |
| Holds messages from the RL client to the game. More... | |
| class | Interface |
| Implements an interface providing fundamental capabilities required for reinforcement learning (over HTTP). More... | |
| struct | ScenarioConfig |
Enumerations | |
| enum class | GameMessageType { None , Reset , Commands , Evaluate } |
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strong |