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RL::GameMessage Struct Reference

Holds messages from the RL client to the game. More...

#include <RLInterface.h>

Public Attributes

GameMessageType type
 
std::vector< GameCommandcommands
 

Detailed Description

Holds messages from the RL client to the game.

Member Data Documentation

◆ commands

std::vector<GameCommand> RL::GameMessage::commands

◆ type

GameMessageType RL::GameMessage::type

The documentation for this struct was generated from the following file: