Pyrogenesis  trunk
Variables
Game.cpp File Reference
#include "precompiled.h"
#include "Game.h"
#include "graphics/GameView.h"
#include "graphics/LOSTexture.h"
#include "graphics/ParticleManager.h"
#include "graphics/UnitManager.h"
#include "gui/GUIManager.h"
#include "gui/CGUI.h"
#include "lib/config2.h"
#include "lib/timer.h"
#include "network/NetClient.h"
#include "network/NetServer.h"
#include "ps/CConsole.h"
#include "ps/CLogger.h"
#include "ps/CStr.h"
#include "ps/Loader.h"
#include "ps/LoaderThunks.h"
#include "ps/Profile.h"
#include "ps/Replay.h"
#include "ps/World.h"
#include "ps/GameSetup/GameSetup.h"
#include "renderer/Renderer.h"
#include "renderer/SceneRenderer.h"
#include "renderer/TimeManager.h"
#include "renderer/WaterManager.h"
#include "scriptinterface/FunctionWrapper.h"
#include "scriptinterface/ScriptInterface.h"
#include "scriptinterface/JSON.h"
#include "simulation2/Simulation2.h"
#include "simulation2/components/ICmpPlayer.h"
#include "simulation2/components/ICmpPlayerManager.h"
#include "simulation2/system/ReplayTurnManager.h"
#include "soundmanager/ISoundManager.h"
#include "tools/atlas/GameInterface/GameLoop.h"
#include <fstream>
Include dependency graph for Game.cpp:

Variables

GameLoopState * g_AtlasGameLoop
 
CGameg_Game =NULL
 Globally accessible pointer to the CGame object. More...
 
static CColor BrokenColor (0.3f, 0.3f, 0.3f, 1.0f)
 

Variable Documentation

◆ BrokenColor

CColor BrokenColor(0.3f, 0.3f, 0.3f, 1.0f)
static

◆ g_AtlasGameLoop

GameLoopState* g_AtlasGameLoop

◆ g_Game

CGame* g_Game =NULL

Globally accessible pointer to the CGame object.