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ISoundManager.h
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1 /* Copyright (C) 2021 Wildfire Games.
2  * This file is part of 0 A.D.
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16  */
17 
18 #ifndef INCLUDED_ISOUNDMANAGER_H
19 #define INCLUDED_ISOUNDMANAGER_H
20 
21 #include "lib/config2.h"
22 #include "lib/file/vfs/vfs_path.h"
23 #include "ps/CStr.h"
25 
26 class CVector3D;
27 
29 {
30 public:
31  virtual ~ISoundManager() {};
32 
33  static void CreateSoundManager();
34  static void SetEnabled(bool doEnable);
35  static void CloseGame();
36 
37  virtual void StartWorker() = 0;
38 
39  virtual void IdleTask() = 0;
40  virtual void Pause(bool pauseIt) = 0;
41  virtual void PauseMusic(bool pauseIt) = 0;
42  virtual void PauseAmbient(bool pauseIt) = 0;
43  virtual void PauseAction(bool pauseIt) = 0;
44 
45  virtual void SetMasterGain(float gain) = 0;
46  virtual void SetMusicGain(float gain) = 0;
47  virtual void SetAmbientGain(float gain) = 0;
48  virtual void SetActionGain(float gain) = 0;
49  virtual void SetUIGain(float gain) = 0;
50 
51  virtual void RunHardwareDetection() = 0;
52  virtual CStr8 GetSoundCardNames() const = 0;
53  virtual CStr8 GetOpenALVersion() const = 0;
54 
55  virtual void PlayAsUI(const VfsPath& itemPath, bool looping) = 0;
56  virtual void PlayAsMusic(const VfsPath& itemPath, bool looping) = 0;
57  virtual void PlayAsAmbient(const VfsPath& itemPath, bool looping) = 0;
58  virtual void PlayAsGroup(const VfsPath& groupPath, const CVector3D& sourcePos, entity_id_t source, bool ownedSound) = 0;
59 
60  virtual bool InDistress() = 0;
61 };
62 
64 
65 #endif // INCLUDED_ISOUNDMANAGER_H
66 
virtual void PlayAsMusic(const VfsPath &itemPath, bool looping)=0
virtual bool InDistress()=0
virtual void Pause(bool pauseIt)=0
ISoundManager * g_SoundManager
Definition: SoundManager.cpp:38
virtual void PlayAsUI(const VfsPath &itemPath, bool looping)=0
virtual void IdleTask()=0
virtual void PauseMusic(bool pauseIt)=0
Definition: Vector3D.h:30
static void CloseGame()
Definition: SoundManager.cpp:208
virtual void RunHardwareDetection()=0
virtual void PauseAmbient(bool pauseIt)=0
virtual void PauseAction(bool pauseIt)=0
virtual void SetActionGain(float gain)=0
virtual void SetMasterGain(float gain)=0
virtual void SetAmbientGain(float gain)=0
Definition: path.h:79
virtual void SetMusicGain(float gain)=0
virtual void PlayAsGroup(const VfsPath &groupPath, const CVector3D &sourcePos, entity_id_t source, bool ownedSound)=0
virtual void SetUIGain(float gain)=0
virtual CStr8 GetOpenALVersion() const =0
virtual CStr8 GetSoundCardNames() const =0
Definition: ISoundManager.h:28
static void SetEnabled(bool doEnable)
Definition: SoundManager.cpp:201
virtual ~ISoundManager()
Definition: ISoundManager.h:31
static void CreateSoundManager()
Definition: SoundManager.cpp:185
virtual void StartWorker()=0
virtual void PlayAsAmbient(const VfsPath &itemPath, bool looping)=0
u32 entity_id_t
Entity ID type.
Definition: Entity.h:23