Pyrogenesis  trunk
ReplayTurnManager.h
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1 /* Copyright (C) 2021 Wildfire Games.
2  * This file is part of 0 A.D.
3  *
4  * 0 A.D. is free software: you can redistribute it and/or modify
5  * it under the terms of the GNU General Public License as published by
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10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  * GNU General Public License for more details.
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14  * You should have received a copy of the GNU General Public License
15  * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16  */
17 
18 #ifndef INCLUDED_REPLAYTURNMANAGER
19 #define INCLUDED_REPLAYTURNMANAGER
20 
21 #include "LocalTurnManager.h"
22 
23 /**
24  * Implementation of CLocalTurnManager for replay games.
25  */
27 {
28 public:
29  CReplayTurnManager(CSimulation2& simulation, IReplayLogger& replay);
30 
31  void StoreReplayCommand(u32 turn, int player, const std::string& command);
32 
33  void StoreReplayTurnLength(u32 turn, u32 turnLength);
34 
35  void StoreReplayHash(u32 turn, const std::string& hash, bool quick);
36 
37  void StoreFinalReplayTurn(u32 turn);
38 
39 private:
40  void NotifyFinishedUpdate(u32 turn) override;
41 
42  void DoTurn(u32 turn);
43 
44  static const CStr EventNameReplayFinished;
45  static const CStr EventNameReplayOutOfSync;
46 
47  bool m_HasSyncError = false;
48 
49  // Contains the commands of every player on each turn
50  std::map<u32, std::vector<std::pair<player_id_t, std::string>>> m_ReplayCommands;
51 
52  // Contains the length of every turn
53  std::map<u32, u32> m_ReplayTurnLengths;
54 
55  // Contains all replay hash values and weather or not the quick hash method was used
56  std::map<u32, std::pair<std::string, bool>> m_ReplayHash;
57 };
58 
59 #endif // INCLUDED_REPLAYTURNMANAGER
Implementation of CTurnManager for offline games.
Definition: LocalTurnManager.h:26
void NotifyFinishedUpdate(u32 turn) override
Called when this client has finished a simulation update.
Definition: ReplayTurnManager.cpp:63
void DoTurn(u32 turn)
Definition: ReplayTurnManager.cpp:110
Replay log recorder interface.
Definition: Replay.h:35
void StoreFinalReplayTurn(u32 turn)
Definition: ReplayTurnManager.cpp:58
Public API for simulation system.
Definition: Simulation2.h:46
void StoreReplayCommand(u32 turn, int player, const std::string &command)
Definition: ReplayTurnManager.cpp:38
uint32_t u32
Definition: types.h:39
void StoreReplayTurnLength(u32 turn, u32 turnLength)
Definition: ReplayTurnManager.cpp:49
void StoreReplayHash(u32 turn, const std::string &hash, bool quick)
Definition: ReplayTurnManager.cpp:44
std::map< u32, std::pair< std::string, bool > > m_ReplayHash
Definition: ReplayTurnManager.h:56
Implementation of CLocalTurnManager for replay games.
Definition: ReplayTurnManager.h:26
bool m_HasSyncError
Definition: ReplayTurnManager.h:47
std::map< u32, std::vector< std::pair< player_id_t, std::string > > > m_ReplayCommands
Definition: ReplayTurnManager.h:50
std::map< u32, u32 > m_ReplayTurnLengths
Definition: ReplayTurnManager.h:53
CReplayTurnManager(CSimulation2 &simulation, IReplayLogger &replay)
Definition: ReplayTurnManager.cpp:33
static const CStr EventNameReplayFinished
Definition: ReplayTurnManager.h:44
static const CStr EventNameReplayOutOfSync
Definition: ReplayTurnManager.h:45