Pyrogenesis  trunk
ParticleManager.h
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1 /* Copyright (C) 2019 Wildfire Games.
2  * This file is part of 0 A.D.
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17 
18 #ifndef INCLUDED_PARTICLEMANAGER
19 #define INCLUDED_PARTICLEMANAGER
20 
23 
24 #include <boost/random/mersenne_twister.hpp>
25 #include <list>
26 #include <unordered_map>
27 
28 class SceneCollector;
29 
31 {
32 public:
35 
37 
38  /**
39  * Tell the manager to handle rendering of an emitter that is no longer
40  * attached to a unit.
41  */
42  void AddUnattachedEmitter(const CParticleEmitterPtr& emitter);
43 
44  /**
45  * Delete unattached emitters if we don't wish to see them anymore (like in actor viewer)
46  */
48 
49  void RenderSubmit(SceneCollector& collector, const CFrustum& frustum);
50 
51  void Interpolate(const float simFrameLength);
52 
53  float GetCurrentTime() const { return m_CurrentTime; }
54 
55  Status ReloadChangedFile(const VfsPath& path);
56 
57  /// Random number generator shared between all particle emitters.
58  boost::mt19937 m_RNG;
59 
60 private:
62 
63  std::list<CParticleEmitterPtr> m_UnattachedEmitters;
64 
65  std::unordered_map<VfsPath, CParticleEmitterTypePtr> m_EmitterTypes;
66 };
67 
68 #endif // INCLUDED_PARTICLEMANAGER
float m_CurrentTime
Definition: ParticleManager.h:61
Definition: Frustum.h:36
std::shared_ptr< CParticleEmitterType > CParticleEmitterTypePtr
Definition: ParticleEmitterType.h:123
This interface accepts renderable objects.
Definition: Scene.h:89
std::shared_ptr< CParticleEmitter > CParticleEmitterPtr
Definition: ParticleEmitter.h:46
std::unordered_map< VfsPath, CParticleEmitterTypePtr > m_EmitterTypes
Definition: ParticleManager.h:65
boost::mt19937 m_RNG
Random number generator shared between all particle emitters.
Definition: ParticleManager.h:58
CParticleManager()
Definition: ParticleManager.cpp:33
Status ReloadChangedFile(const VfsPath &path)
Definition: ParticleManager.cpp:98
Definition: path.h:79
void AddUnattachedEmitter(const CParticleEmitterPtr &emitter)
Tell the manager to handle rendering of an emitter that is no longer attached to a unit...
Definition: ParticleManager.cpp:55
i64 Status
Error handling system.
Definition: status.h:169
void Interpolate(const float simFrameLength)
Definition: ParticleManager.cpp:65
void ClearUnattachedEmitters()
Delete unattached emitters if we don&#39;t wish to see them anymore (like in actor viewer) ...
Definition: ParticleManager.cpp:60
Definition: ParticleManager.h:30
float GetCurrentTime() const
Definition: ParticleManager.h:53
CParticleEmitterTypePtr LoadEmitterType(const VfsPath &path)
Definition: ParticleManager.cpp:44
~CParticleManager()
Definition: ParticleManager.cpp:39
std::list< CParticleEmitterPtr > m_UnattachedEmitters
Definition: ParticleManager.h:63
void RenderSubmit(SceneCollector &collector, const CFrustum &frustum)
Definition: ParticleManager.cpp:85