Pyrogenesis
trunk
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#include "precompiled.h"
#include "simulation2/system/Component.h"
#include "ICmpTerritoryManager.h"
#include "graphics/Overlay.h"
#include "graphics/Terrain.h"
#include "graphics/TextureManager.h"
#include "graphics/TerritoryBoundary.h"
#include "maths/MathUtil.h"
#include "ps/Profile.h"
#include "ps/XML/Xeromyces.h"
#include "renderer/Renderer.h"
#include "renderer/Scene.h"
#include "renderer/TerrainOverlay.h"
#include "simulation2/MessageTypes.h"
#include "simulation2/components/ICmpOwnership.h"
#include "simulation2/components/ICmpPathfinder.h"
#include "simulation2/components/ICmpPlayer.h"
#include "simulation2/components/ICmpPlayerManager.h"
#include "simulation2/components/ICmpPosition.h"
#include "simulation2/components/ICmpTerritoryDecayManager.h"
#include "simulation2/components/ICmpTerritoryInfluence.h"
#include "simulation2/helpers/Grid.h"
#include "simulation2/helpers/Render.h"
#include <queue>
Classes | |
class | TerritoryOverlay |
class | CCmpTerritoryManager |
struct | CCmpTerritoryManager::SBoundaryLine |
struct | Tile |
Macros | |
#define | FLOODFILL(i, j, code) |
Functions | |
static void | NearestTerritoryTile (entity_pos_t x, entity_pos_t z, u16 &i, u16 &j, u16 w, u16 h) |
Compute the tile indexes on the grid nearest to a given point. More... | |
#define FLOODFILL | ( | i, | |
j, | |||
code | |||
) |
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static |
Compute the tile indexes on the grid nearest to a given point.