Pyrogenesis
HEAD
Pyrogenesis, a RTS Engine
Here is a list of all namespace members with links to the namespace documentation for each member:
- s -
Save() :
SavedGames
SaveChanges() :
JSI_ConfigDB
SaveGame() :
JSI_SavedGame
SaveGamePrefix() :
JSI_SavedGame
SavePrefix() :
SavedGames
SaveValue() :
JSI_ConfigDB
ScaleColor() :
anonymous_namespace{MiniMapTexture.cpp}
Script_EndGame() :
JSI_Game
script_TS_FAIL() :
anonymous_namespace{test_setup.cpp}
ScriptedVisibility :
anonymous_namespace{CCmpRangeManager.cpp}
SendGameSetupMessage() :
JSI_Network
SendHolePunchingMessages() :
StunClient
SendNetworkChat() :
JSI_Network
SendNetworkReady() :
JSI_Network
SendRegisterGame() :
JSI_Lobby
SendStunRequest() :
StunClient
SerializeImpl() :
anonymous_namespace{CStr.cpp}
SetActionGain() :
JSI_Sound
SetAmbientGain() :
JSI_Sound
SetBoundingBoxDebugOverlay() :
JSI_Simulation
SetCameraData() :
JSI_GameView
SetCameraTarget() :
JSI_GameView
SetChanges() :
JSI_ConfigDB
SetCursor() :
JSI_GUIManager
SetGUIScale() :
JSI_ConfigDB
SetMainThread() :
Threading
SetMasterGain() :
JSI_Sound
SetModsAndRestartEngine() :
JSI_Mod
SetMusicGain() :
JSI_Sound
SetPaused() :
JSI_Game
SetPlayerID() :
JSI_Game
SetPlayerSharedDirtyVisibilityBit() :
anonymous_namespace{CCmpRangeManager.cpp}
SetProperty() :
Script
SetPropertyInt() :
Script
SetRankedGame() :
JSI_Lobby
SetRenderDebugMode() :
JSI_Renderer
SetSimRate() :
JSI_Game
SetTextureLayout() :
Renderer::Backend::Vulkan::Utilities
SetTurnLength() :
JSI_Network
SetUIGain() :
JSI_Sound
SetUserReportEnabled() :
JSI_UserReport
SetViewedPlayer() :
JSI_Game
SharedVision :
anonymous_namespace{CCmpRangeManager.cpp}
SHORT_PATH_LONG_WAYPOINT_RANGE :
anonymous_namespace{CCmpUnitMotion.h}
SHORT_PATH_MAX_SEARCH_RANGE :
anonymous_namespace{CCmpUnitMotion.h}
SHORT_PATH_MIN_SEARCH_RANGE :
anonymous_namespace{CCmpUnitMotion.h}
SHORT_PATH_SEARCH_RANGE_INCREASE_DELAY :
anonymous_namespace{CCmpUnitMotion.h}
SHORT_PATH_SEARCH_RANGE_INCREMENT :
anonymous_namespace{CCmpUnitMotion.h}
ShouldUseLargePages() :
vm
ShutdownHandler() :
vm
signatureInitState :
x86_x64
SILHOUETTE_DISPLAY :
ModelFlag
SILHOUETTE_OCCLUDER :
ModelFlag
SIMULATION :
JSI_VFS::PathRestriction
skeleton_definitions :
tests
SKIPPED :
INFO
SMALL_HOST_TOTAL_MEMORY_THRESHOLD :
Renderer::Backend::Vulkan::anonymous_namespace{RingCommandContext.cpp}
SmoothPointsAverage() :
SimRender
SortByName() :
anonymous_namespace{ProfileViewer.cpp}
span() :
PS
Spans :
SimRasterize
SquareSAT() :
Geometry
StartAtlas() :
JSI_Main
StartGame() :
JSI_Game
StartGetGameId() :
JSI_ModIo
StartMusic() :
JSI_Sound
StartNetworkGame() :
JSI_Network
StartNetworkHost() :
JSI_Network
StartNetworkJoin() :
JSI_Network
StartNetworkJoinLobby() :
JSI_Network
StartPlaylist() :
JSI_Sound
StartRegisterXmppClient() :
JSI_Lobby
StartSavedGame() :
JSI_SavedGame
StartVisualReplay() :
VisualReplay
StartXmppClient() :
JSI_Lobby
Status :
FutureSharedStateDetail
statusStrings :
JSI_ModIo
StencilOp :
Renderer::Backend
STL_CNT_INVALID :
ERR
STL_CNT_UNKNOWN :
ERR
STL_CNT_UNSUPPORTED :
ERR
StopMusic() :
JSI_Sound
StopXmppClient() :
JSI_Lobby
StorageAppend() :
Allocators
Store() :
io
StoreCacheFile() :
VisualReplay
STRING_NOT_TERMINATED :
ERR
StringFromEnum() :
SMBIOS
StringifyJSON() :
Script
StringizeStructure() :
SMBIOS
StringizeStructures() :
SMBIOS
Strings :
SMBIOS
stringStorage :
SMBIOS
stringStoragePos :
SMBIOS
StructuredClone :
Script
STUNRequestAndResponse() :
StunClient
SubdividePoints() :
SimRender
SubmitBufferMemoryBarrier() :
Renderer::Backend::Vulkan::Utilities
SubmitDebugSyncMemoryBarrier() :
Renderer::Backend::Vulkan::Utilities
SubmitImageMemoryBarrier() :
Renderer::Backend::Vulkan::Utilities
SubmitMemoryBarrier() :
Renderer::Backend::Vulkan::Utilities
SubmitPipelineBarrier() :
Renderer::Backend::Vulkan::Utilities
SwitchGuiPage() :
JSI_GUIManager
SYM_CHILD_NOT_FOUND :
ERR
SYM_INTERNAL_ERROR :
ERR
SYM_NESTING_LIMIT :
ERR
SYM_NO_STACK_FRAMES_FOUND :
ERR
SYM_SINGLE_SYMBOL_LIMIT :
ERR
SYM_SUPPRESS_OUTPUT :
INFO
SYM_TYPE_INFO_UNAVAILABLE :
ERR
SYM_UNRETRIEVABLE :
ERR
SYM_UNRETRIEVABLE_STATIC :
ERR
SYM_UNSUPPORTED :
ERR
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