Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
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#include <memory>
Go to the source code of this file.
Namespaces | |
namespace | Renderer |
namespace | Renderer::Backend |
namespace | Renderer::Backend::GL |
Typedefs | |
typedef struct SDL_Window | SDL_Window |
Functions | |
std::unique_ptr< IDevice > | Renderer::Backend::GL::CreateDevice (SDL_Window *window, const bool arb) |
typedef struct SDL_Window SDL_Window |