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Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
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The GUI Scroll-bar, used everywhere there is a scroll-bar in the game. More...
#include <IGUIScrollBar.h>


Public Member Functions | |
| NONCOPYABLE (IGUIScrollBar) | |
| IGUIScrollBar (CGUI &pGUI) | |
| virtual | ~IGUIScrollBar () |
| virtual void | Draw (CCanvas2D &canvas)=0 |
| Draw the scroll-bar. More... | |
| virtual void | HandleMessage (SGUIMessage &Message)=0 |
| If an object that contains a scrollbar has got messages, send them to the scroll-bar and it will see if the message regarded itself. More... | |
| virtual void | SetPosFromMousePos (const CVector2D &mouse)=0 |
| Set m_Pos with g_mouse_x/y input, i.e. More... | |
| virtual bool | HoveringButtonMinus (const CVector2D &mouse) |
| Hovering the scroll minus button. More... | |
| virtual bool | HoveringButtonPlus (const CVector2D &mouse) |
| Hovering the scroll plus button. More... | |
| float | GetPos () const |
| Get scroll-position. More... | |
| virtual void | SetPos (float f) |
| Set scroll-position by hand. More... | |
| float | GetMaxPos () const |
| Get the value of m_Pos that corresponds to the bottom of the scrollable region. More... | |
| bool | IsVisible () const |
| Scrollbars without height shouldn't be visible. More... | |
| virtual void | ScrollPlus () |
| Increase scroll one step. More... | |
| virtual void | ScrollMinus () |
| Decrease scroll one step. More... | |
| virtual void | ScrollPlusPlenty () |
| Increase scroll three steps. More... | |
| virtual void | ScrollMinusPlenty () |
| Decrease scroll three steps. More... | |
| void | SetHostObject (IGUIScrollBarOwner *pOwner) |
| Set host object, must be done almost at creation of scroll bar. More... | |
| void | SetWidth (float width) |
| Set Width. More... | |
| void | SetX (float x) |
| Set X Position. More... | |
| void | SetY (float y) |
| Set Y Position. More... | |
| void | SetZ (float z) |
| Set Z Position. More... | |
| void | SetLength (float length) |
| Set Length of scroll bar. More... | |
| void | SetScrollRange (float range) |
| Set content length. More... | |
| void | SetScrollSpace (float space) |
| Set space that is visible in the scrollable control. More... | |
| void | SetBarPressed (bool b) |
| Set bar pressed. More... | |
| void | SetScrollBarStyle (const CStr &style) |
| Set Scroll bar style string. More... | |
| const SGUIScrollBarStyle * | GetStyle () const |
| Get style used by the scrollbar. More... | |
| virtual CRect | GetBarRect () const =0 |
| Get the rectangle of the actual BAR. More... | |
| virtual CRect | GetOuterRect () const =0 |
| Get the rectangle of the outline of the scrollbar, every component of the scroll-bar should be inside this area. More... | |
Protected Member Functions | |
| void | SetupBarSize () |
| Sets up bar size. More... | |
| void | UpdatePosBoundaries () |
| Call every time m_Pos has been updated. More... | |
Protected Attributes | |
Settings | |
| float | m_Width |
| Width of the scroll bar. More... | |
| float | m_X |
| Absolute X Position. More... | |
| float | m_Y |
| Absolute Y Position. More... | |
| float | m_Z |
| Absolute Z Position. More... | |
| float | m_Length |
| Total length of scrollbar, including edge buttons. More... | |
| float | m_ScrollRange |
| Content that can be scrolled, in pixels. More... | |
| float | m_ScrollSpace |
| Content that can be viewed at a time, in pixels. More... | |
| float | m_BarSize |
| Use input from the scroll-wheel? True or false. More... | |
| CStr | m_ScrollBarStyle |
| Scroll bar style reference name. More... | |
| SGUIScrollBarStyle * | m_pStyle |
| Pointer to scroll bar style used. More... | |
| IGUIScrollBarOwner * | m_pHostObject |
| Host object, prerequisite! More... | |
| CGUI & | m_pGUI |
| Reference to CGUI object, these cannot work stand-alone. More... | |
| CVector2D | m_BarPressedAtPos |
| Mouse position when bar was pressed. More... | |
States | |
| bool | m_BarPressed |
| If the bar is currently being pressed and dragged. More... | |
| bool | m_BarHovered |
| Bar being hovered or not. More... | |
| bool | m_ButtonMinusHovered |
| Scroll buttons hovered. More... | |
| bool | m_ButtonPlusHovered |
| bool | m_ButtonMinusPressed |
| Scroll buttons pressed. More... | |
| bool | m_ButtonPlusPressed |
| float | m_Pos |
| Position of scroll bar, 0 means scrolled all the way to one side. More... | |
| float | m_PosWhenPressed |
| Position from 0.f to 1.f it had when the bar was pressed. More... | |
The GUI Scroll-bar, used everywhere there is a scroll-bar in the game.
To include a scroll-bar to an object, inherent the object from IGUIScrollBarOwner and call AddScrollBar() to add the scroll-bars.
It's also important that the scrollbar is located within the parent object's mouse over area. Otherwise the input won't be sent to the scroll-bar.
The class does not provide all functionality to the scroll-bar, many things the parent of the scroll-bar, must provide. Like a combo-box.
| IGUIScrollBar::IGUIScrollBar | ( | CGUI & | pGUI | ) |
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virtual |
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pure virtual |
Draw the scroll-bar.
Implemented in CGUIScrollBarVertical.
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pure virtual |
Get the rectangle of the actual BAR.
not the whole scroll-bar.
Implemented in CGUIScrollBarVertical.
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inline |
Get the value of m_Pos that corresponds to the bottom of the scrollable region.
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pure virtual |
Get the rectangle of the outline of the scrollbar, every component of the scroll-bar should be inside this area.
Implemented in CGUIScrollBarVertical.
|
inline |
Get scroll-position.
| const SGUIScrollBarStyle * IGUIScrollBar::GetStyle | ( | ) | const |
Get style used by the scrollbar.
|
pure virtual |
If an object that contains a scrollbar has got messages, send them to the scroll-bar and it will see if the message regarded itself.
Implemented in CGUIScrollBarVertical.
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inlinevirtual |
Hovering the scroll minus button.
| mouse | current mouse position |
Reimplemented in CGUIScrollBarVertical.
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inlinevirtual |
Hovering the scroll plus button.
| mouse | current mouse position |
Reimplemented in CGUIScrollBarVertical.
|
inline |
Scrollbars without height shouldn't be visible.
| IGUIScrollBar::NONCOPYABLE | ( | IGUIScrollBar | ) |
|
inlinevirtual |
Decrease scroll one step.
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inlinevirtual |
Decrease scroll three steps.
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inlinevirtual |
Increase scroll one step.
|
inlinevirtual |
Increase scroll three steps.
|
inline |
Set bar pressed.
| b | True if bar is pressed |
|
inline |
Set host object, must be done almost at creation of scroll bar.
| pOwner | Pointer to host object. |
|
inline |
Set Length of scroll bar.
| length | Length |
|
inlinevirtual |
Set scroll-position by hand.
|
pure virtual |
|
inline |
Set Scroll bar style string.
| style | String with scroll bar style reference name |
|
inline |
Set content length.
| range | Maximum scrollable range |
|
inline |
Set space that is visible in the scrollable control.
| space | Visible area in the scrollable control. |
|
protected |
Sets up bar size.
|
inline |
Set Width.
| width | Width |
|
inline |
Set X Position.
| x | Position in this axis |
|
inline |
Set Y Position.
| y | Position in this axis |
|
inline |
Set Z Position.
| z | Position in this axis |
|
protected |
Call every time m_Pos has been updated.
|
protected |
Bar being hovered or not.
|
protected |
If the bar is currently being pressed and dragged.
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protected |
Mouse position when bar was pressed.
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protected |
Use input from the scroll-wheel? True or false.
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protected |
Scroll buttons hovered.
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protected |
Scroll buttons pressed.
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protected |
|
protected |
|
protected |
Total length of scrollbar, including edge buttons.
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protected |
Host object, prerequisite!
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protected |
Position of scroll bar, 0 means scrolled all the way to one side.
It is measured in pixels, it is up to the host to make it actually apply in pixels.
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protected |
Position from 0.f to 1.f it had when the bar was pressed.
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protected |
Pointer to scroll bar style used.
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protected |
Scroll bar style reference name.
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protected |
Content that can be scrolled, in pixels.
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protected |
Content that can be viewed at a time, in pixels.
|
protected |
Width of the scroll bar.
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protected |
Absolute X Position.
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protected |
Absolute Y Position.
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protected |
Absolute Z Position.