Message send to IGUIObject::HandleMessage() in order to give life to Objects manually with a derived HandleMessage().
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#include <SGUIMessage.h>
Message send to IGUIObject::HandleMessage() in order to give life to Objects manually with a derived HandleMessage().
◆ SGUIMessage() [1/2]
◆ SGUIMessage() [2/2]
◆ NONCOPYABLE()
◆ Skip()
void SGUIMessage::Skip |
( |
bool |
skip = true | ) |
|
|
inline |
This method can be used to allow other event handlers to process this GUI event, by default an event is not skipped (only the first handler will process it).
- Parameters
-
skip | true to allow further event handling, false to prevent it |
◆ skipped
bool SGUIMessage::skipped |
Flag that specifies if object skipped handling the event.
◆ type
Describes what the message regards.
◆ value
The documentation for this struct was generated from the following file:
- /home/docker/jenkins/workspace/technical-docs/source/gui/SGUIMessage.h