Pyrogenesis trunk
Public Member Functions | List of all members
ICmpPlayerManager Class Referenceabstract

Player manager. More...

#include <ICmpPlayerManager.h>

Inheritance diagram for ICmpPlayerManager:
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Collaboration diagram for ICmpPlayerManager:
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Public Member Functions

virtual int32_t GetNumPlayers ()=0
 
virtual entity_id_t GetPlayerByID (int32_t id)=0
 
- Public Member Functions inherited from IComponent
virtual ~IComponent ()
 
virtual void Init (const CParamNode &paramNode)=0
 
virtual void Deinit ()=0
 
virtual void HandleMessage (const CMessage &msg, bool global)
 
CEntityHandle GetEntityHandle () const
 
void SetEntityHandle (CEntityHandle ent)
 
entity_id_t GetEntityId () const
 
CEntityHandle GetSystemEntity () const
 
const CSimContextGetSimContext () const
 
void SetSimContext (const CSimContext &context)
 
virtual void Serialize (ISerializer &serialize)=0
 
virtual void Deserialize (const CParamNode &paramNode, IDeserializer &deserialize)=0
 
virtual bool NewJSObject (const ScriptInterface &scriptInterface, JS::MutableHandleObject out) const
 Returns false by default, indicating that a scripted wrapper of this IComponent is not supported. More...
 
virtual JS::Value GetJSInstance () const
 
virtual int GetComponentTypeId () const =0
 

Additional Inherited Members

- Public Types inherited from IComponent
using AllocFunc = IComponent *(*)(const ScriptInterface &scriptInterface, JS::HandleValue ctor)
 
using DeallocFunc = void(*)(IComponent *)
 
- Static Public Member Functions inherited from IComponent
static std::string GetSchema ()
 
static void RegisterComponentType (CComponentManager &mgr, EInterfaceId iid, EComponentTypeId cid, AllocFunc alloc, DeallocFunc dealloc, const char *name, const std::string &schema)
 
static void RegisterComponentTypeScriptWrapper (CComponentManager &mgr, EInterfaceId iid, EComponentTypeId cid, AllocFunc alloc, DeallocFunc dealloc, const char *name, const std::string &schema)
 
static u8 GetSerializationVersion ()
 

Detailed Description

Player manager.

This maintains the list of players that exist in the game.

Member Function Documentation

◆ GetNumPlayers()

virtual int32_t ICmpPlayerManager::GetNumPlayers ( )
pure virtual

Implemented in CCmpPlayerManagerScripted.

◆ GetPlayerByID()

virtual entity_id_t ICmpPlayerManager::GetPlayerByID ( int32_t  id)
pure virtual

Implemented in CCmpPlayerManagerScripted.


The documentation for this class was generated from the following file: