Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
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Player data. More...
#include <ICmpPlayer.h>
Public Member Functions | |
virtual CColor | GetDisplayedColor ()=0 |
virtual CFixedVector3D | GetStartingCameraPos ()=0 |
virtual CFixedVector3D | GetStartingCameraRot ()=0 |
virtual bool | HasStartingCamera ()=0 |
virtual std::string | GetState ()=0 |
Public Member Functions inherited from IComponent | |
virtual | ~IComponent () |
virtual void | Init (const CParamNode ¶mNode)=0 |
virtual void | Deinit ()=0 |
virtual void | HandleMessage (const CMessage &msg, bool global) |
CEntityHandle | GetEntityHandle () const |
void | SetEntityHandle (CEntityHandle ent) |
entity_id_t | GetEntityId () const |
CEntityHandle | GetSystemEntity () const |
const CSimContext & | GetSimContext () const |
void | SetSimContext (const CSimContext &context) |
virtual void | Serialize (ISerializer &serialize)=0 |
virtual void | Deserialize (const CParamNode ¶mNode, IDeserializer &deserialize)=0 |
virtual bool | NewJSObject (const ScriptInterface &scriptInterface, JS::MutableHandleObject out) const |
Returns false by default, indicating that a scripted wrapper of this IComponent is not supported. More... | |
virtual JS::Value | GetJSInstance () const |
virtual int | GetComponentTypeId () const =0 |
Additional Inherited Members | |
Public Types inherited from IComponent | |
using | AllocFunc = IComponent *(*)(const ScriptInterface &scriptInterface, JS::HandleValue ctor) |
using | DeallocFunc = void(*)(IComponent *) |
Static Public Member Functions inherited from IComponent | |
static std::string | GetSchema () |
static void | RegisterComponentType (CComponentManager &mgr, EInterfaceId iid, EComponentTypeId cid, AllocFunc alloc, DeallocFunc dealloc, const char *name, const std::string &schema) |
static void | RegisterComponentTypeScriptWrapper (CComponentManager &mgr, EInterfaceId iid, EComponentTypeId cid, AllocFunc alloc, DeallocFunc dealloc, const char *name, const std::string &schema) |
static u8 | GetSerializationVersion () |
Player data.
(This interface includes the functions needed by native code for loading maps, and for minimap rendering; most player interaction is handled by scripts instead. Also includes some functions needed for the non visual autostart.)
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pure virtual |
Implemented in CCmpPlayerScripted.
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pure virtual |
Implemented in CCmpPlayerScripted.
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pure virtual |
Implemented in CCmpPlayerScripted.
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pure virtual |
Implemented in CCmpPlayerScripted.
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pure virtual |
Implemented in CCmpPlayerScripted.