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ICmpAIManager Member List

This is the complete list of members for ICmpAIManager, including all inherited members.

AddPlayer(const std::wstring &id, player_id_t player, uint8_t difficulty, const std::wstring &)=0ICmpAIManagerpure virtual
AllocFunc typedefIComponent
DeallocFunc typedefIComponent
Deinit()=0IComponentpure virtual
Deserialize(const CParamNode &paramNode, IDeserializer &deserialize)=0IComponentpure virtual
GetAIs(const ScriptInterface &scriptInterface)ICmpAIManagerstatic
GetComponentTypeId() const =0IComponentpure virtual
GetEntityHandle() constIComponentinline
GetEntityId() constIComponentinline
GetJSInstance() constIComponentvirtual
GetSchema()IComponentstatic
GetSerializationVersion()IComponentinlinestatic
GetSimContext() constIComponentinline
GetSystemEntity() constIComponentinline
HandleMessage(const CMessage &msg, bool global)IComponentvirtual
Init(const CParamNode &paramNode)=0IComponentpure virtual
m_EntityHandleIComponentprivate
m_SimContextIComponentprivate
NewJSObject(const ScriptInterface &scriptInterface, JS::MutableHandleObject out) constIComponentvirtual
PushCommands()=0ICmpAIManagerpure virtual
RegisterComponentType(CComponentManager &mgr, EInterfaceId iid, EComponentTypeId cid, AllocFunc alloc, DeallocFunc dealloc, const char *name, const std::string &schema)IComponentstatic
RegisterComponentTypeScriptWrapper(CComponentManager &mgr, EInterfaceId iid, EComponentTypeId cid, AllocFunc alloc, DeallocFunc dealloc, const char *name, const std::string &schema)IComponentstatic
RunGamestateInit()=0ICmpAIManagerpure virtual
Serialize(ISerializer &serialize)=0IComponentpure virtual
SetEntityHandle(CEntityHandle ent)IComponentinline
SetRNGSeed(uint32_t seed)=0ICmpAIManagerpure virtual
SetSimContext(const CSimContext &context)IComponentinline
StartComputation()=0ICmpAIManagerpure virtual
TryLoadSharedComponent()=0ICmpAIManagerpure virtual
~IComponent()IComponentvirtual