|  | Pyrogenesis HEAD
    Pyrogenesis, a RTS Engine | 


| Public Member Functions | |
| int | GetComponentTypeId () const override | 
| void | Init (const CParamNode ¶mNode) override | 
| void | Deinit () override | 
| void | Serialize (ISerializer &serialize) override | 
| void | Deserialize (const CParamNode ¶mNode, IDeserializer &deserialize) override | 
| void | PushLocalCommand (player_id_t player, JS::HandleValue cmd) override | 
| Pushes a new command onto the local queue.  More... | |
| void | PostNetworkCommand (JS::HandleValue cmd1) override | 
| Send a command associated with the current player to the networking system.  More... | |
| void | FlushTurn (const std::vector< SimulationCommand > &commands) override | 
| Calls the ProcessCommand(player, cmd) global script function for each command in the local queue and in commands, and empties the local queue.  More... | |
| virtual void | PushLocalCommand (player_id_t player, JS::HandleValue cmd)=0 | 
| Pushes a new command onto the local queue.  More... | |
| virtual void | PostNetworkCommand (JS::HandleValue cmd)=0 | 
| Send a command associated with the current player to the networking system.  More... | |
| virtual void | FlushTurn (const std::vector< SimulationCommand > &commands)=0 | 
| Calls the ProcessCommand(player, cmd) global script function for each command in the local queue and in commands, and empties the local queue.  More... | |
|  Public Member Functions inherited from IComponent | |
| virtual | ~IComponent () | 
| virtual void | Init (const CParamNode ¶mNode)=0 | 
| virtual void | Deinit ()=0 | 
| virtual void | HandleMessage (const CMessage &msg, bool global) | 
| CEntityHandle | GetEntityHandle () const | 
| void | SetEntityHandle (CEntityHandle ent) | 
| entity_id_t | GetEntityId () const | 
| CEntityHandle | GetSystemEntity () const | 
| const CSimContext & | GetSimContext () const | 
| void | SetSimContext (const CSimContext &context) | 
| virtual void | Serialize (ISerializer &serialize)=0 | 
| virtual void | Deserialize (const CParamNode ¶mNode, IDeserializer &deserialize)=0 | 
| virtual bool | NewJSObject (const ScriptInterface &scriptInterface, JS::MutableHandleObject out) const | 
| Returns false by default, indicating that a scripted wrapper of this IComponent is not supported.  More... | |
| virtual JS::Value | GetJSInstance () const | 
| virtual int | GetComponentTypeId () const =0 | 
| Static Public Member Functions | |
| static void | ClassInit (CComponentManager &componentManager) | 
| static IComponent * | Allocate (const ScriptInterface &, JS::HandleValue) | 
| static void | Deallocate (IComponent *cmp) | 
| static std::string | GetSchema () | 
|  Static Public Member Functions inherited from IComponent | |
| static std::string | GetSchema () | 
| static void | RegisterComponentType (CComponentManager &mgr, EInterfaceId iid, EComponentTypeId cid, AllocFunc alloc, DeallocFunc dealloc, const char *name, const std::string &schema) | 
| static void | RegisterComponentTypeScriptWrapper (CComponentManager &mgr, EInterfaceId iid, EComponentTypeId cid, AllocFunc alloc, DeallocFunc dealloc, const char *name, const std::string &schema) | 
| static u8 | GetSerializationVersion () | 
| Public Attributes | |
| std::vector< SimulationCommand > | m_LocalQueue | 
| Additional Inherited Members | |
|  Public Types inherited from IComponent | |
| using | AllocFunc = IComponent *(*)(const ScriptInterface &scriptInterface, JS::HandleValue ctor) | 
| using | DeallocFunc = void(*)(IComponent *) | 
| 
 | inlinestatic | 
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 | inlinestatic | 
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 | inlinestatic | 
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 | inlineoverridevirtual | 
Implements IComponent.
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 | inlineoverridevirtual | 
Implements IComponent.
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 | inlineoverridevirtual | 
Calls the ProcessCommand(player, cmd) global script function for each command in the local queue and in commands, and empties the local queue. 
Implements ICmpCommandQueue.
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 | inlineoverridevirtual | 
Implements IComponent.
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 | inlinestatic | 
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 | inlineoverridevirtual | 
Implements IComponent.
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 | inlineoverridevirtual | 
Send a command associated with the current player to the networking system.
Implements ICmpCommandQueue.
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 | inlineoverridevirtual | 
Pushes a new command onto the local queue.
cmd does not need to be rooted. 
Implements ICmpCommandQueue.
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 | inlineoverridevirtual | 
Implements IComponent.
| std::vector<SimulationCommand> CCmpCommandQueue::m_LocalQueue |